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Re: [Freeciv-Dev] Nationalities
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To: "Bobby D. Bryant" <bdbryant@xxxxxxxxxxxxxxx>
Cc: patrickschmid@xxxxxxxxx, "Freeciv-Dev (E-Mail)" <freeciv-dev@xxxxxxxxxxx>
Subject: Re: [Freeciv-Dev] Nationalities
From: Andy Black <ablack@xxxxxxxxxxxxxx>
Date: Thu, 10 Jun 1999 15:23:49 -0600 (MDT)

On Thu, 10 Jun 1999, Bobby D. Bryant wrote:

> Patrick Schmid wrote:
> 
> > Is it really a good idea to implement differences between nationalities?
> > This just produces stereotypes and prejudices.
> > For example:
> > The Germans would be probably very aggresive (2 world wars), the French
> > perhaps too (Napoleon), Russians would be also on the bad side (Stalin...),
> > Chinese perhaps too (human rights),...
> > And there would be some "good" nations, e.g. the Americans...
> >
> > I think differing between nationalities would be contraproductive for a
> > world-wide project like Freeciv.
> 
> Yes and no.
> 
> "Yes" because no good is likely to come from trying to spread our parochial
> misconceptions about other civilizations around the world by means of a game
> implementation.
> 
> But "no", because it would be nice to have this feature for (e.g.) a Fantasy
> modpack, where you would *want* the Orcs to be aggressive and the Melniboneans
> to be perfectionist, and the AI would need some kind of flag if it were to
> make distinctions in their behavior.


How about adding the flag(s) needed, but setting them to 0 or n/a under
standard conditions

Andy Black

> 
> Bobby Bryant
> Austin, Texas
> 
> 
> 
> 


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