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Re: [Freeciv-Dev] [patch] divorce government == tech
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To: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: Re: [Freeciv-Dev] [patch] divorce government == tech
From: Greg Wooledge <wooledge@xxxxxxxxxxx>
Date: Mon, 7 Jun 1999 18:47:15 -0400

Reinier Post (rp@xxxxxxxxxx) wrote:

> I was doing a patch in January to allow the cost of techs to vary
> with players.  This allows 'character traits': for example, players
> will be more aggressive if military technology is cheaper to research
> for them.
> 
> Having a tech cost would be a first step towards this.

This sounds somewhat like the "factions" in Sid Meier's Alpha Centauri
(which I haven't actually played).

-- 
Greg Wooledge                    | Distributed.NET http://www.distributed.net/
wooledge@xxxxxxxxxxx             | because a CPU is a terrible thing to waste.
http://www.kellnet.com/wooledge/ |

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