Re: [Freeciv-Dev] [patch] divorce government == tech
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Reinier Post (rp@xxxxxxxxxx) wrote:
> I was doing a patch in January to allow the cost of techs to vary
> with players. This allows 'character traits': for example, players
> will be more aggressive if military technology is cheaper to research
> for them.
>
> Having a tech cost would be a first step towards this.
This sounds somewhat like the "factions" in Sid Meier's Alpha Centauri
(which I haven't actually played).
--
Greg Wooledge | Distributed.NET http://www.distributed.net/
wooledge@xxxxxxxxxxx | because a CPU is a terrible thing to waste.
http://www.kellnet.com/wooledge/ |
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