Re: [Freeciv-Dev] [patch] divorce government == tech
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freeciv-dev@xxxxxxxxxxx (Freeciv developers) |
Subject: |
Re: [Freeciv-Dev] [patch] divorce government == tech |
From: |
Reinier Post <rp@xxxxxxxxxx> |
Date: |
Mon, 7 Jun 1999 10:11:31 +0200 |
> Maybe we could introduce a number to techs defining how hard
> they are to figure out in order to make techs a feasible
> all-round solution...
>
> That is:
> Make a tech that allows the government and depends on several other
> techs but doesn't take as long time to research...
>
> I'm thinking a percent signifying whether it's new research or just
> combinations of allready known techs...
I was doing a patch in January to allow the cost of techs to vary
with players. This allows 'character traits': for example, players
will be more aggressive if military technology is cheaper to research
for them.
Having a tech cost would be a first step towards this.
--
Reinier
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