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Re: [Freeciv-Dev] [patch] divorce government == tech
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Re: [Freeciv-Dev] [patch] divorce government == tech

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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: Re: [Freeciv-Dev] [patch] divorce government == tech
From: Reinier Post <rp@xxxxxxxxxx>
Date: Mon, 7 Jun 1999 10:11:31 +0200

> Maybe we could introduce a number to techs defining how hard
> they are to figure out in order to make techs a feasible
> all-round solution...
> 
> That is:
> Make a tech that allows the government and depends on several other
> techs but doesn't take as long time to research...
> 
> I'm thinking a percent signifying whether it's new research or just
> combinations of allready known techs...

I was doing a patch in January to allow the cost of techs to vary
with players.  This allows 'character traits': for example, players
will be more aggressive if military technology is cheaper to research
for them.

Having a tech cost would be a first step towards this.

-- 
Reinier

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