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Re: [Freeciv-Dev] [patch] divorce government == tech
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To: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] [patch] divorce government == tech
From: Peter Schaefer <schaefer@xxxxxx>
Date: Wed, 09 Jun 1999 09:29:02 +0200

David Pfitzner wrote:
> 
> Greg Wooledge wrote:
> > David Pfitzner (dwp@xxxxxxxxxxxxxx) wrote:
> >
> > > Hmm, I wonder if it is worthwhile to have the added complexity
> > > of multiple required techs for governments?
> 
> > One could imagine several possibilities with units -- e.g., in order
> > to build the "F-14" unit (which has a higher attack rating than the
> > "Fighter"), you must possess knowledge of both Flight and Rocketry.
> > Or to build the "Nuclear Submarine" (which has a higher movement rate
> > than the ordinary Submarine) you need both Combustion and Nuclear Fission.
> 
> True enough, but I agree with what others have said, that it
> would be better to achieve results like these by adjusting the
> tech tree, and if necessary adding features to the tech tree such
> as variable tech costs.
> 

Well you can fit this in the tech tree, but set tech cost to zero.
Such that when you possess Rocketry and acquire Fission,
you get a tech named Nuclear Rocketry immediately which allows you 
to build nuclears.
It just requires some post processing 
every time you gain a technology.

-- 
Peter Schaefer - schaefer@xxxxxx, schaefer@xxxxxx
"FermaT, by Software Migrations Ltd, is an industrial strength program
transformation system used to migrate IBM 370 Assembler modules into 
equivalent readable and maintainable COBOL programs, and to help solve 
the year 2000 challenge for IBM 370 Assembler code."

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