Re: [Freeciv-Dev] [patch] divorce government == tech
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David Pfitzner wrote:
>True enough, but I agree with what others have said, that it
>would be better to achieve results like these by adjusting the
>tech tree, and if necessary adding features to the tech tree such
>as variable tech costs.
>
>This may not give _quite_ the same effects (and eg may not exactly
>duplicate the Civ2 nuke behaviour), but in one go you would get the
>same flexibility for all of governments, buildings and units, and
>anything else which has a tech requirement.
Ok, I've not been reading all the mails dealing with this problem.
But I think it's time to go forward and design new units. Some of us
want Freeciv to develop and separate from CivI/II rules, some want a
CTP mode, some want a Freeciv mode. I vote for the last one. Let's
design new features instead of only changing the ruleset or the
existing units. We need fresh air !
Alex
Re: [Freeciv-Dev] [patch] divorce government == tech,
Alexandre BERAUD <=
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