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Re: [Freeciv-Dev] split?
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To: Reinier Post <rp@xxxxxxxxxx>
Cc: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: Re: [Freeciv-Dev] split?
From: Jules Bean <jmlb2@xxxxxxxxxxxxxxxx>
Date: Wed, 19 May 1999 16:13:41 +0100

Reinier Post wrote:
> 
> > > Yes and no.  To be able to do that quantization you have to load the 24bit
> > > gfx anyway and that uses up precious memory space if you happen to be
> > > running freeciv on an old X-Terminal.  Or something like that.
> 
> Like, just about any Sun workstation.
> 
> More importantly, it takes away plenty of Freeciv tiles!
> Only in 8 bits can I run the 2000x1500 resolution that is convenient
> for big Freeciv games.
>

This doesn't make sense.

You don't need your display to be in 24-bit to use 24-bit graphics.  We
are simply suggesting that the graphics be *stored* as 24-bit, on the
disk, and use imlib to draw them in whatever bitdepth, including 8-bit.

Jules

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