Re: [Freeciv-Dev] split?
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Reinier Post wrote:
>
> > > Yes and no. To be able to do that quantization you have to load the 24bit
> > > gfx anyway and that uses up precious memory space if you happen to be
> > > running freeciv on an old X-Terminal. Or something like that.
>
> Like, just about any Sun workstation.
>
> More importantly, it takes away plenty of Freeciv tiles!
> Only in 8 bits can I run the 2000x1500 resolution that is convenient
> for big Freeciv games.
>
This doesn't make sense.
You don't need your display to be in 24-bit to use 24-bit graphics. We
are simply suggesting that the graphics be *stored* as 24-bit, on the
disk, and use imlib to draw them in whatever bitdepth, including 8-bit.
Jules
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Re: [Freeciv-Dev] Small patch :o), Vasco Alexandre Da Silva Costa, 1999/05/19
- Re: [Freeciv-Dev] Small patch :o), Daniel Sjolie, 1999/05/19
- [Freeciv-Dev] split?, Reinier Post, 1999/05/19
- Re: [Freeciv-Dev] split?, Daniel Sjolie, 1999/05/19
- Re: [Freeciv-Dev] split?, David Pfitzner, 1999/05/19
- Re: [Freeciv-Dev] split?, Reinier Post, 1999/05/20
- Re: [Freeciv-Dev] split?, Daniel Sjolie, 1999/05/20
Re: [Freeciv-Dev] split?,
Jules Bean <=
Re: [Freeciv-Dev] split?, Reinier Post, 1999/05/19
Re: [Freeciv-Dev] split?, Jules Bean, 1999/05/20
Re: [Freeciv-Dev] split?, Falk Hueffner, 1999/05/20
Re: [Freeciv-Dev] split?, Vasco Alexandre Da Silva Costa, 1999/05/20
Re: [Freeciv-Dev] Small patch :o), Martin Willemoes Hansen, 1999/05/19
Re: [Freeciv-Dev] Small patch :o), Daniel Sjolie, 1999/05/19
Re: [Freeciv-Dev] Small patch :o), Martin Willemoes Hansen, 1999/05/19
Re: [Freeciv-Dev] Small patch :o), Daniel Sjolie, 1999/05/19
Re: [Freeciv-Dev] Small patch :o), David Pfitzner, 1999/05/19
Re: [Freeciv-Dev] Small patch :o), Daniel Sjolie, 1999/05/19
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