Re: [Freeciv-Dev] split?
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On Wed, May 19, 1999 at 04:13:41PM +0100, Jules Bean wrote:
> Reinier Post wrote:
> > Only in 8 bits can I run the 2000x1500 resolution that is convenient
> > for big Freeciv games.
>
> This doesn't make sense.
>
> You don't need your display to be in 24-bit to use 24-bit graphics. We
> are simply suggesting that the graphics be *stored* as 24-bit, on the
> disk, and use imlib to draw them in whatever bitdepth, including 8-bit.
(You can tell I know very little about graphics.) If this will produce
acceptable 8-bit colours without too much overhead, the only problem
is the dependence on imlib. One of Freeciv's strengths is the fact that
it runs on practically every system with X and requires very little
disk space, memory, or processor power. Does the same hold for imlib?
--
Reinier
- Re: [Freeciv-Dev] Small patch :o), (continued)
- Re: [Freeciv-Dev] Small patch :o), Vasco Alexandre Da Silva Costa, 1999/05/19
- Re: [Freeciv-Dev] Small patch :o), Daniel Sjolie, 1999/05/19
- [Freeciv-Dev] split?, Reinier Post, 1999/05/19
- Re: [Freeciv-Dev] split?, Daniel Sjolie, 1999/05/19
- Re: [Freeciv-Dev] split?, David Pfitzner, 1999/05/19
- Re: [Freeciv-Dev] split?, Reinier Post, 1999/05/20
- Re: [Freeciv-Dev] split?, Daniel Sjolie, 1999/05/20
- Re: [Freeciv-Dev] split?, Jules Bean, 1999/05/19
- Re: [Freeciv-Dev] split?,
Reinier Post <=
- Re: [Freeciv-Dev] split?, Jules Bean, 1999/05/20
- Re: [Freeciv-Dev] split?, Falk Hueffner, 1999/05/20
- Re: [Freeciv-Dev] split?, Vasco Alexandre Da Silva Costa, 1999/05/20
- Re: [Freeciv-Dev] Small patch :o), Martin Willemoes Hansen, 1999/05/19
- Re: [Freeciv-Dev] Small patch :o), Daniel Sjolie, 1999/05/19
- Re: [Freeciv-Dev] Small patch :o), Martin Willemoes Hansen, 1999/05/19
- Re: [Freeciv-Dev] Small patch :o), Daniel Sjolie, 1999/05/19
- Re: [Freeciv-Dev] Small patch :o), David Pfitzner, 1999/05/19
- Re: [Freeciv-Dev] Small patch :o), Daniel Sjolie, 1999/05/19
- Re: [Freeciv-Dev] Small patch :o), Martin Willemoes Hansen, 1999/05/20
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