RE: [Freeciv-Dev] Freeciv graphics and overhead view
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> -----Original Message-----
> From: freeciv-dev-bounce@xxxxxxxxxxx
> [mailto:freeciv-dev-bounce@xxxxxxxxxxx]On Behalf Of Jeff Mallatt
> Sent: Thursday, March 04, 1999 3:06 PM
> To: freeciv-dev@xxxxxxxxxxx
> Subject: Re: [Freeciv-Dev] Freeciv graphics and overhead view
>
>
> At 1999/03/04 14:48 , you wrote:
> >I think that as much as pretty graphics, the fact the Civ II
> >view is a pseudo perspective view, i.e. the tiles, and thus, the
> >landscape are skewed, makes a huge difference.
>
> As usual, everybody has their own opinion. I really dislike
> the pseudo
> perspective view. Perhaps it is slightly prettier, but I find myself
> constantly moving in the wrong direction. I also have a hard time
> determining ZOCs etc quickly. I much prefer a square grid.
I agree with you Matt. I recently received Alpha Centauri and have
no end of trouble moving in the wrong direction (especially since the
squares are warped by elevation).
I could understand people thinking they look better though.
[SNIP]
Todd
- [Freeciv-Dev] Freeciv graphics and overhead view, Patrick Edson, 1999/03/04
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Jeff Mallatt, 1999/03/04
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Billy Naylor, 1999/03/04
- RE: [Freeciv-Dev] Freeciv graphics and overhead view,
Todd Goodman <=
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Stephen Hodge, 1999/03/05
- RE: [Freeciv-Dev] Freeciv graphics and overhead view, Todd Goodman, 1999/03/05
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Stephen Hodge, 1999/03/06
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Reinier Post, 1999/03/06
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Stephen Hodge, 1999/03/06
Re: [Freeciv-Dev] Freeciv graphics and overhead view, Trent Piepho, 1999/03/04
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