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RE: [Freeciv-Dev] Freeciv graphics and overhead view
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RE: [Freeciv-Dev] Freeciv graphics and overhead view

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To: "'Jeff Mallatt'" <jjm@xxxxxxxxxxxx>, <freeciv-dev@xxxxxxxxxxx>
Subject: RE: [Freeciv-Dev] Freeciv graphics and overhead view
From: "Todd Goodman" <tsg1@xxxxxxxxxxxxx>
Date: Fri, 5 Mar 1999 12:52:37 -0500

> -----Original Message-----
> From: freeciv-dev-bounce@xxxxxxxxxxx
> [mailto:freeciv-dev-bounce@xxxxxxxxxxx]On Behalf Of Jeff Mallatt
> Sent: Thursday, March 04, 1999 3:06 PM
> To: freeciv-dev@xxxxxxxxxxx
> Subject: Re: [Freeciv-Dev] Freeciv graphics and overhead view
> 
> 
> At 1999/03/04 14:48 , you wrote:
> >I think that as much as pretty graphics, the fact the Civ II
> >view is a pseudo perspective view, i.e. the tiles, and thus, the
> >landscape are skewed, makes a huge difference.
> 
> As usual, everybody has their own opinion.  I really dislike 
> the pseudo
> perspective view.  Perhaps it is slightly prettier, but I find myself
> constantly moving in the wrong direction.  I also have a hard time
> determining ZOCs etc quickly.  I much prefer a square grid.

I agree with you Matt.  I recently received Alpha Centauri and have
no end of trouble moving in the wrong direction (especially since the
squares are warped by elevation).

I could understand people thinking they look better though.

[SNIP]

Todd

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