RE: [Freeciv-Dev]  Freeciv graphics and overhead view
[Top] [All Lists]
 
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
 
> -----Original Message-----
> From: freeciv-dev-bounce@xxxxxxxxxxx
> [mailto:freeciv-dev-bounce@xxxxxxxxxxx]On Behalf Of Jeff Mallatt
> Sent: Thursday, March 04, 1999 3:06 PM
> To: freeciv-dev@xxxxxxxxxxx
> Subject: Re: [Freeciv-Dev] Freeciv graphics and overhead view
> 
> 
> At 1999/03/04 14:48 , you wrote:
> >I think that as much as pretty graphics, the fact the Civ II
> >view is a pseudo perspective view, i.e. the tiles, and thus, the
> >landscape are skewed, makes a huge difference.
> 
> As usual, everybody has their own opinion.  I really dislike 
> the pseudo
> perspective view.  Perhaps it is slightly prettier, but I find myself
> constantly moving in the wrong direction.  I also have a hard time
> determining ZOCs etc quickly.  I much prefer a square grid.
I agree with you Matt.  I recently received Alpha Centauri and have
no end of trouble moving in the wrong direction (especially since the
squares are warped by elevation).
I could understand people thinking they look better though.
[SNIP]
Todd
 
 
- [Freeciv-Dev]  Freeciv graphics and overhead view, Patrick Edson, 1999/03/04
- Re: [Freeciv-Dev]  Freeciv graphics and overhead view, Jeff Mallatt, 1999/03/04
- Re: [Freeciv-Dev]  Freeciv graphics and overhead view, Billy Naylor, 1999/03/04
 
- RE: [Freeciv-Dev]  Freeciv graphics and overhead view,
Todd Goodman <=
- Re: [Freeciv-Dev]  Freeciv graphics and overhead view, Stephen Hodge, 1999/03/05
 - RE: [Freeciv-Dev]  Freeciv graphics and overhead view, Todd Goodman, 1999/03/05
 - Re: [Freeciv-Dev]  Freeciv graphics and overhead view, Stephen Hodge, 1999/03/06
 - Re: [Freeciv-Dev]  Freeciv graphics and overhead view, Reinier Post, 1999/03/06
 - Re: [Freeciv-Dev]  Freeciv graphics and overhead view, Stephen Hodge, 1999/03/06
 
  
  
  
 
Re: [Freeciv-Dev]  Freeciv graphics and overhead view, Trent Piepho, 1999/03/04
 
 | 
 |