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RE: [Freeciv-Dev] Freeciv graphics and overhead view
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RE: [Freeciv-Dev] Freeciv graphics and overhead view

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To: "'Stephen Hodge'" <stephenh@xxxxxxxxxx>
Cc: "'Jeff Mallatt'" <jjm@xxxxxxxxxxxx>, <freeciv-dev@xxxxxxxxxxx>
Subject: RE: [Freeciv-Dev] Freeciv graphics and overhead view
From: "Todd Goodman" <tsg1@xxxxxxxxxxxxx>
Date: Fri, 5 Mar 1999 21:33:06 -0500

I like the option idea.

FWIW, Alpha Centauri has the grid on by default and I still find it
difficult
(mostly due to the warping of squares to show elevation).

> -----Original Message-----
> From: Stephen Hodge [mailto:stephenh@xxxxxxxxxx]
> Sent: Friday, March 05, 1999 6:26 PM
> To: Todd Goodman
> Cc: 'Jeff Mallatt'; freeciv-dev@xxxxxxxxxxx
> Subject: Re: [Freeciv-Dev] Freeciv graphics and overhead view
>
>
> Todd Goodman wrote:
> > > >I think that as much as pretty graphics, the fact the Civ II
> > > >view is a pseudo perspective view, i.e. the tiles, and thus, the
> > > >landscape are skewed, makes a huge difference.
> > >
> > > As usual, everybody has their own opinion.  I really dislike
> > > the pseudo
> > > perspective view.  Perhaps it is slightly prettier, but I
> find myself
> > > constantly moving in the wrong direction.  I also have a hard time
> > > determining ZOCs etc quickly.  I much prefer a square grid.
> >
> > I agree with you Matt.  I recently received Alpha Centauri and have
> > no end of trouble moving in the wrong direction (especially
> since the
> > squares are warped by elevation).
> >
> > I could understand people thinking they look better though.
>
> It does look better but when I started playing CivII I too
> found it very
> difficult to move where I wanted consistently. Fortunately I
> discovered
> Ctrl+G (grid). And now I don't need it anyway, as I'm used to the
> perspective. Of course the best thing would be a option to use either.
>
> Regards,
> Steve Hodge
>


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