Re: [Freeciv-Dev] Freeciv graphics and overhead view
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At 1999/03/04 14:48 , you wrote:
>I think that as much as pretty graphics, the fact the Civ II
>view is a pseudo perspective view, i.e. the tiles, and thus, the
>landscape are skewed, makes a huge difference.
As usual, everybody has their own opinion. I really dislike the pseudo
perspective view. Perhaps it is slightly prettier, but I find myself
constantly moving in the wrong direction. I also have a hard time
determining ZOCs etc quickly. I much prefer a square grid.
>The problem is that this skewed (basically stretched diamond
>shaped) type of map is not compatible with the "normal" map
>in terms of rows, cols, what it adjacent, etc...which means
>you can't just make a fancy client that draws that way or uses
>these type of tiles. You need to change how the server deals
>with the map as well.
Yes, it is compatible! The "stretched diamond" shapes still form a
Cartesian grid -- just a stretched and tilted one. It *would* be just a
fancy client, as long as you're willing to live with an overall
diamond-shaped world.
jjm
- [Freeciv-Dev] Freeciv graphics and overhead view, Patrick Edson, 1999/03/04
- Re: [Freeciv-Dev] Freeciv graphics and overhead view,
Jeff Mallatt <=
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Billy Naylor, 1999/03/04
- RE: [Freeciv-Dev] Freeciv graphics and overhead view, Todd Goodman, 1999/03/05
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Stephen Hodge, 1999/03/05
- RE: [Freeciv-Dev] Freeciv graphics and overhead view, Todd Goodman, 1999/03/05
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Stephen Hodge, 1999/03/06
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Reinier Post, 1999/03/06
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Stephen Hodge, 1999/03/06
Re: [Freeciv-Dev] Freeciv graphics and overhead view, Trent Piepho, 1999/03/04
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