Re: [Freeciv-Dev] Freeciv graphics and overhead view
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On Thu, 4 Mar 1999, Jeff Mallatt wrote:
>At 1999/03/04 14:48 , you wrote:
>>I think that as much as pretty graphics, the fact the Civ II
>>view is a pseudo perspective view, i.e. the tiles, and thus, the
>>landscape are skewed, makes a huge difference.
>
>As usual, everybody has their own opinion. I really dislike the pseudo
>perspective view. Perhaps it is slightly prettier, but I find myself
>constantly moving in the wrong direction. I also have a hard time
>determining ZOCs etc quickly. I much prefer a square grid.
The isomorphic view could be implemented in the client with no change to
the server at all, just a different set of images and a different system
to laying em out, though units would look better with transparent
backgrounds.
If we talking about opinions, well i'd prefer a hexmap, with a
pseudeo-perspective skey and wrapped round a sphere.
# banjo
1;
- [Freeciv-Dev] Freeciv graphics and overhead view, Patrick Edson, 1999/03/04
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Jeff Mallatt, 1999/03/04
- Re: [Freeciv-Dev] Freeciv graphics and overhead view,
Billy Naylor <=
- RE: [Freeciv-Dev] Freeciv graphics and overhead view, Todd Goodman, 1999/03/05
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Stephen Hodge, 1999/03/05
- RE: [Freeciv-Dev] Freeciv graphics and overhead view, Todd Goodman, 1999/03/05
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Stephen Hodge, 1999/03/06
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Reinier Post, 1999/03/06
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Stephen Hodge, 1999/03/06
Re: [Freeciv-Dev] Freeciv graphics and overhead view, Trent Piepho, 1999/03/04
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