Re: [Freeciv-Dev] Freeciv graphics and overhead view
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On Thu, Mar 04, 1999 at 04:20:48PM -0800, Trent Piepho was heard to say:
> On Thu, 4 Mar 1999, Patrick Edson wrote:
> > The problem is that this skewed (basically stretched diamond
> > shaped) type of map is not compatible with the "normal" map
> > in terms of rows, cols, what it adjacent, etc...which means
>
> Is it really? I've never programmed a game with a map like that, but it looks
> to me like it's basically just a normal square map. The only difference is
> how
> it is drawn on the screen. For example, here is three tiles drawn with an
> over head view, with labels:
>
> .----, .----,
> | C | | R |
> | | | |
> `----' `----'
> ,----,
> | B |
> | |
> `----'
>
> Now these are the same tiles drawn with the civ2 viewpoint. Civ2's tiles are
> short and fast and these are tall and narrow, but the shape is the same.
>
> /\
> / \
> /\\R /
> / \\/
> \C //\
> \// \
> \B /
> \/
>
> The tiles are still adjacent to each other in the same way as before.
>
I think, though, that the problem may be the shape of the entire map. With
a rectangular map, you have the following shape:
+-----------------------------------+
| |
| |
| |
| |
| |
| |
+-----------------------------------+
With a CivII-style map, you get:
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/ \
\ /
/ \
\ /
/ \
\ /
/ \
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
So it looks rectangular but has pointy edges. :-) By contrast, the other
map style would give you a diamond if directly converted. This would
especially be a nuisance in Civ since the edges have to match--you could
display the rectangle as a diamond and just have the user scroll diagonally
to go 'around the world' but that would be slightly odd for most people, I
think.
Maybe there's a simple solution to this that I'm missing, though.
Daniel
--
Whoever created the human body left in a fairly basic design flaw. It has a
tendency to bend at the knees.
-- Terry Pratchett, _Men at Arms_
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, (continued)
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Jeff Mallatt, 1999/03/04
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Billy Naylor, 1999/03/04
- RE: [Freeciv-Dev] Freeciv graphics and overhead view, Todd Goodman, 1999/03/05
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Stephen Hodge, 1999/03/05
- RE: [Freeciv-Dev] Freeciv graphics and overhead view, Todd Goodman, 1999/03/05
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Stephen Hodge, 1999/03/06
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Reinier Post, 1999/03/06
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Stephen Hodge, 1999/03/06
Re: [Freeciv-Dev] Freeciv graphics and overhead view, Trent Piepho, 1999/03/04
- Re: [Freeciv-Dev] Freeciv graphics and overhead view,
Daniel Burrows <=
Re: [Freeciv-Dev] Freeciv graphics and overhead view, Patrick Edson, 1999/03/04
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