Re: [Freeciv-Dev] Wonder tiles.
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Claus Leth Gregersen wrote:
>Anyway, it's a religious question, someone wants games to be complex in
>terms of complex rules.
>I find beauty in complex games with simple rules.
>And i think the spirit of civ is the later.
>
>So in my opinion, altering wonder placement would be a big step backwards.
Yes, maybe. Do you find normal that a city completely lost in the middle
of a desert can build the Lighthouse ? I think it wouldn't be really
difficult to code, neither difficult to understand, neither difficult
to explain.
But I agree with your thinking that difficult games with simple rules
are somewhat magic (Othello for example...).
However, we give our ideas, others decide...
Bye.
Alexandre BERAUD
- [Freeciv-Dev] Wonder tiles., Martin Willemoes Hansen, 1999/03/03
- Re: [Freeciv-Dev] Wonder tiles., Claus Leth Gregersen, 1999/03/04
- Re: [Freeciv-Dev] Wonder tiles.,
Alexandre BERAUD <=
- Re: [Freeciv-Dev] Wonder tiles., Lalo Martins, 1999/03/05
- Re: [Freeciv-Dev] Wonder tiles., Reinier Post, 1999/03/05
- Re: [Freeciv-Dev] Wonder tiles., Lalo Martins, 1999/03/05
- Re: [Freeciv-Dev] Wonder tiles., Reinier Post, 1999/03/06
- Re: [spam 06.24/10.00 -pobox] Re: [Freeciv-Dev] Wonder tiles., Patrick Smith, 1999/03/06
- Re: [Freeciv-Dev] Wonder tiles., Brent Nelson, 1999/03/06
- Re: [Freeciv-Dev] Wonder tiles., Reinier Post, 1999/03/06
- Re: [Freeciv-Dev] Wonder tiles., David Pfitzner, 1999/03/05
- [Freeciv-Dev] wonder tiles, Reinier Post, 1999/03/06
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