Re: [Freeciv-Dev] Wonder tiles.
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On Mar 05, Alexandre BERAUD decided to present us with:
> Claus Leth Gregersen wrote:
>
> >Anyway, it's a religious question, someone wants games to be complex in
> >terms of complex rules.
> >I find beauty in complex games with simple rules.
> >And i think the spirit of civ is the later.
> >
> >So in my opinion, altering wonder placement would be a big step backwards.
>
> Yes, maybe. Do you find normal that a city completely lost in the middle
> of a desert can build the Lighthouse ? I think it wouldn't be really
> difficult to code, neither difficult to understand, neither difficult
> to explain.
> But I agree with your thinking that difficult games with simple rules
> are somewhat magic (Othello for example...).
Just so that I'm not accused of giving my opinion once and
shutting up :-)
I'm in favour of _drawing_ the tiles on the map, just for
aesthetical value. Maybe make that a client option to make very
sure that they're just eye candy. And the Great Wall all around
my empire ;-)
[]s,
|alo
+----
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I am Lalo of deB-org. You will be freed.
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- [Freeciv-Dev] Wonder tiles., Martin Willemoes Hansen, 1999/03/03
- Re: [Freeciv-Dev] Wonder tiles., Claus Leth Gregersen, 1999/03/04
- Re: [Freeciv-Dev] Wonder tiles., Alexandre BERAUD, 1999/03/05
- Re: [Freeciv-Dev] Wonder tiles.,
Lalo Martins <=
- Re: [Freeciv-Dev] Wonder tiles., Reinier Post, 1999/03/05
- Re: [Freeciv-Dev] Wonder tiles., Lalo Martins, 1999/03/05
- Re: [Freeciv-Dev] Wonder tiles., Reinier Post, 1999/03/06
- Re: [spam 06.24/10.00 -pobox] Re: [Freeciv-Dev] Wonder tiles., Patrick Smith, 1999/03/06
- Re: [Freeciv-Dev] Wonder tiles., Brent Nelson, 1999/03/06
- Re: [Freeciv-Dev] Wonder tiles., Reinier Post, 1999/03/06
- Re: [Freeciv-Dev] Wonder tiles., David Pfitzner, 1999/03/05
- [Freeciv-Dev] wonder tiles, Reinier Post, 1999/03/06
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