Re: [Freeciv-Dev] Freeciv graphics and overhead view
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On Thu, 4 Mar 1999, Patrick Edson wrote:
> The problem is that this skewed (basically stretched diamond
> shaped) type of map is not compatible with the "normal" map
> in terms of rows, cols, what it adjacent, etc...which means
Is it really? I've never programmed a game with a map like that, but it looks
to me like it's basically just a normal square map. The only difference is how
it is drawn on the screen. For example, here is three tiles drawn with an
over head view, with labels:
.----, .----,
| C | | R |
| | | |
`----' `----'
,----,
| B |
| |
`----'
Now these are the same tiles drawn with the civ2 viewpoint. Civ2's tiles are
short and fast and these are tall and narrow, but the shape is the same.
/\
/ \
/\\R /
/ \\/
\C //\
\// \
\B /
\/
The tiles are still adjacent to each other in the same way as before.
- [Freeciv-Dev] Freeciv graphics and overhead view, Patrick Edson, 1999/03/04
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Jeff Mallatt, 1999/03/04
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Billy Naylor, 1999/03/04
- RE: [Freeciv-Dev] Freeciv graphics and overhead view, Todd Goodman, 1999/03/05
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Stephen Hodge, 1999/03/05
- RE: [Freeciv-Dev] Freeciv graphics and overhead view, Todd Goodman, 1999/03/05
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Stephen Hodge, 1999/03/06
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Reinier Post, 1999/03/06
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Stephen Hodge, 1999/03/06
Re: [Freeciv-Dev] Freeciv graphics and overhead view,
Trent Piepho <=
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