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Re: [Freeciv-Dev] Freeciv graphics and overhead view
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Re: [Freeciv-Dev] Freeciv graphics and overhead view

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To: Patrick Edson <pedson@xxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Freeciv graphics and overhead view
From: Trent Piepho <xyzzy@xxxxxxxxxxxxxxxx>
Date: Thu, 4 Mar 1999 16:20:48 -0800 (PST)

On Thu, 4 Mar 1999, Patrick Edson wrote:
> The problem is that this skewed (basically stretched diamond
> shaped) type of map is not compatible with the "normal" map
> in terms of rows, cols, what it adjacent, etc...which means

Is it really?  I've never programmed a game with a map like that, but it looks
to me like it's basically just a normal square map.  The only difference is how
it is drawn on the screen.  For example, here is three tiles drawn with an
over head view, with labels:

.----, .----,
| C  | | R  |
|    | |    |
`----' `----'
,----,
| B  |
|    |
`----'

Now these are the same tiles drawn with the civ2 viewpoint.  Civ2's tiles are
short and fast and these are tall and narrow, but the shape is the same.

    /\
   /  \
 /\\R /
/  \\/
\C //\
 \//  \
   \B /
    \/

The tiles are still adjacent to each other in the same way as before.


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