Re: [Freeciv-Dev] Freeciv graphics and overhead view
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>As usual, everybody has their own opinion. I really dislike the pseudo
>perspective view. Perhaps it is slightly prettier, but I find myself
>constantly moving in the wrong direction. I also have a hard time
>determining ZOCs etc quickly. I much prefer a square grid.
>
That's where an option to "turn on grid" that Civ II has is useful,
square map or otherwise.
>Yes, it is compatible! The "stretched diamond" shapes still form a
>Cartesian grid -- just a stretched and tilted one. It *would* be just a
>fancy client, as long as you're willing to live with an overall
>diamond-shaped world.
Yes, but the problem is that Cartesian grid is rotated 45 degree
and then cut along that rotation to make a square map. If you
draw it out I think you'll see it. I don't think there is a way
to translate the same notion of "up, down, left, right" etc...
between these worlds. If you can draw a square 10x10 map and
then a skewed 10x10 and show me the mapping that makes sense I
would love to see it, because I would incorporate it in my BeOS
client ASAP!
Patrick Edson
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, (continued)
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Billy Naylor, 1999/03/04
- RE: [Freeciv-Dev] Freeciv graphics and overhead view, Todd Goodman, 1999/03/05
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Stephen Hodge, 1999/03/05
- RE: [Freeciv-Dev] Freeciv graphics and overhead view, Todd Goodman, 1999/03/05
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Stephen Hodge, 1999/03/06
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Reinier Post, 1999/03/06
- Re: [Freeciv-Dev] Freeciv graphics and overhead view, Stephen Hodge, 1999/03/06
Re: [Freeciv-Dev] Freeciv graphics and overhead view, Trent Piepho, 1999/03/04
Re: [Freeciv-Dev] Freeciv graphics and overhead view,
Patrick Edson <=
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