Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens s
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On Thu, 25 Feb 1999, David Pfitzner wrote:
> > Moreover, in retrospect, "Make new citizens workers" is unneeded: new
> > citizens are workers by default, so there is no deifference between
> > "workers" checked and nothing checked.
>
> Right, because they're not _quite_ radio buttons, because
> you can have all three off...
Why not have tri-state command button? Have it cycle between worker,
taxman, and entertainer.
- [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Massimo Campostrini, 1999/02/15
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, David Pfitzner, 1999/02/15
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, David Pfitzner, 1999/02/24
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Reinier Post, 1999/02/24
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Massimo Campostrini, 1999/02/25
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, David Pfitzner, 1999/02/25
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen,
Trent Piepho <=
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Massimo Campostrini, 1999/02/25
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, David Pfitzner, 1999/02/27
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