Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens s
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David Pfitzner <dwp@xxxxxxxxxxxxxx> writes:
> One other thing about your city options patch: was it
> necessary to move the attack options from being the first
> four bits?
[snip]
> An advantage of keeping the real attack options first
> would be that you could keep backward compatibility
> with autoattack1.
There was no real reason for moving the attack options, it's rather a
case of "code first, then think". If you merge my patch in, feel free
to rearrange the options bits at will; sorry, I won't be able to help
actively for a while, I'm into a mess of Real World Work (TM).
I suggest you leave in "move_type-1+CITYO_ATT_LAND", even if
CITYO_ATT_LAND is 0. You never know...
Regards,
Massimo
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, (continued)
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, David Pfitzner, 1999/02/24
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Reinier Post, 1999/02/24
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Massimo Campostrini, 1999/02/25
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, David Pfitzner, 1999/02/25
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Trent Piepho, 1999/02/25
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Massimo Campostrini, 1999/02/25
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, David Pfitzner, 1999/02/27
Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Peter Schaefer, 1999/02/16
Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen,
Massimo Campostrini <=
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