[Freeciv-Dev] features
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Hello.
Again a short summary (feedback+new ideas):
--- snip ---
-----------
Mine-fields
-----------
tech : exposives, mass production
units : settlers/engineers(land), battleships (water)
- cost: 30 coins
- building time: 2 turns
- removal time: 5 turns
- visible for players, when they entered it
- minefields do not decay
- units are damaged (80% per -10HP)*4
- around minefield 5% chance to hit a mine
- no production at all
Cool stuff for defending narrows (sea and land).
-------------------
anti-tank obstacles
-------------------
tech : steel
units: settlers/engineers
- visible for all players
- some units cannot pass it (armor, artillery, cannon, howitzer, mech. inf)
- units, who can remove it (all others except air & water units + heli)
- building-time: 2 turn
- removal-time: 1 turn
- reduce production -1
- cost: 20 coins
So you need a greater variety of units to attack. Another point is,
that the defender can always attack units, which are trying to remove
the anti-tank obstacles.
--- snip ---
The second feature is much easier to implement, because there you do
not have the problems with visibility.
-Sebastian
PS: Hehe. The combination is almost deadly and would increase the
use of air units and some day I will see a carrier in a game.
- [Freeciv-Dev] features,
Sebastian Fischmeister <=
|
|