Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens s
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On Tue, Feb 16, 1999 at 09:30:04AM +0100, Massimo Campostrini wrote:
> David Pfitzner <dwp@xxxxxxxxxxxxxx> writes:
> > > disbanding is forbidden when you have no other cities.
> >
> > I would think in that case you could get an ownerless settler.
> > It's not likely the ownerlessness can be abused to get some
> > advantage in that case. OTOH that case won't come up much
> > so it doesn't matter much either way.
>
> It's easy to change this, but I'm not sure. No, I don't think it
> should be a new server option ;-)
> Anybody knows how civ/civ2 handles this?
Civ1 and Civ2 had very different rules.
In Civ1, any unit bribed or otherwise acquired (hut, disbanding
city?) outside of a 5-space radius from your nearest city was unowned.
No upkeep was ever paid for them, they counted for martial law benefits,
etc, and it was in general just a wonderful bonus to have most of your
units unowned.
In Civ2, it is still possible to generate unowned units, but
they are much harder to get. In general, the nearest city is assigned.
The particular case seems to be that if an enemy city is closer than your
own, bribed units become unowned. This makes the unowned settlers
extremely hard to get, as their bribe cost is like 1200 gold. Warriors, by
comparison, range from 125 gold immediately outside their city to 25 gold
at the minimum cost range. (More than 8 spaces away?)
If someone with a copy of CivNet could generate some real bribe
cost numbers, I'd be happy. I have a little information on what the
lower-level units cost from barbarians. But it's very hard in general to
get this information from Civ1/Civ2, since you rarely know the origination
city of a unit.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"When I was young, the sky was filled with stars.
I watched them burn out one by one." -Warren Zevon
- [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Massimo Campostrini, 1999/02/15
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, David Pfitzner, 1999/02/15
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, David Pfitzner, 1999/02/24
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Reinier Post, 1999/02/24
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Massimo Campostrini, 1999/02/25
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, David Pfitzner, 1999/02/25
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Trent Piepho, 1999/02/25
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Massimo Campostrini, 1999/02/25
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, David Pfitzner, 1999/02/27
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