Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens s
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Massimo Campostrini wrote:
> I've added new options to city_options:
Good!
> disbanding is forbidden when you have no other cities.
I would think in that case you could get an ownerless settler.
It's not likely the ownerlessness can be abused to get some
advantage in that case. OTOH that case won't come up much
so it doesn't matter much either way.
> I've provisionally called the capability "autoattack2", I know, it's
> a lame name.
"cityopt2" ?
-- David
- [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Massimo Campostrini, 1999/02/15
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen,
David Pfitzner <=
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, David Pfitzner, 1999/02/24
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Reinier Post, 1999/02/24
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Massimo Campostrini, 1999/02/25
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, David Pfitzner, 1999/02/25
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Trent Piepho, 1999/02/25
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Massimo Campostrini, 1999/02/25
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, David Pfitzner, 1999/02/27
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