Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens s
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>Anybody knows how civ/civ2 handles this?
Like in
id= find_closest_city(here->x, here->y);
if( is_owncity(id) )
settler_is_supplied_by(id)
else
settler_is_supplied_by(id_NONE)
Same rule applies for units acquired by bribing.
(Speaking from civ1)
In words: You get a handy NONE settler if you aacquire it at a place
that is closer to a city not yours than one of your own.
--
Peter Schaefer mailto:schaefer@xxxxxxxxxxxxxxxxxxxxxxxxxxx
X-Url: http://wwwhoppe.math.uni-augsburg.de/~schaefer/
coz' hackers LOVE irix
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, (continued)
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, David Pfitzner, 1999/02/15
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, David Pfitzner, 1999/02/24
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Reinier Post, 1999/02/24
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Massimo Campostrini, 1999/02/25
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, David Pfitzner, 1999/02/25
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Trent Piepho, 1999/02/25
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Massimo Campostrini, 1999/02/25
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, David Pfitzner, 1999/02/27
Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen,
Peter Schaefer <=
Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Massimo Campostrini, 1999/02/25
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