Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens s
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David Pfitzner <dwp@xxxxxxxxxxxxxx> writes:
> > disbanding is forbidden when you have no other cities.
>
> I would think in that case you could get an ownerless settler.
> It's not likely the ownerlessness can be abused to get some
> advantage in that case. OTOH that case won't come up much
> so it doesn't matter much either way.
It's easy to change this, but I'm not sure. No, I don't think it
should be a new server option ;-)
Anybody knows how civ/civ2 handles this?
Massimo
- [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Massimo Campostrini, 1999/02/15
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, David Pfitzner, 1999/02/15
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen,
Massimo Campostrini <=
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, David Pfitzner, 1999/02/24
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Reinier Post, 1999/02/24
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Massimo Campostrini, 1999/02/25
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, David Pfitzner, 1999/02/25
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Trent Piepho, 1999/02/25
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, Massimo Campostrini, 1999/02/25
- Re: [Freeciv-Dev] [PATCH] new city options: disband, make new citizens scientists/taxmen, David Pfitzner, 1999/02/27
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