Re: [Freeciv-Dev] Re: freeciv suggestions
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Reinier Post <rp@xxxxxxxxxx> writes:
> > Peter Schaefer wrote:
> >
> > [ building settler to disband city ]
> >
> > > Ouch, no more options :-)
Peter, why is another server option so bad?
> > In this case, I agree. Just have that if a size 1 city builds
> > a settler, the city is removed.
>
> Please, NO! This bugged me to no end in Civ I. Also, it adds a new
> 'scorched earth' tactic to the game
> I'd like to have a three-way client 'message option':
>
> - always disband city for settler
> - never (current behaviour)
> - always ask
If you settle for a two-way SERVER option
- always disband city for settler
- never (current behaviour)
I can provide patches in a few days. Getting the client involved
requires communication machinery, and looks quite hard.
Massimo
- [Freeciv-Dev] Re: freeciv suggestions, don, 1999/01/22
- Re: [Freeciv-Dev] Re: freeciv suggestions, Massimo Campostrini, 1999/01/22
- Re: [Freeciv-Dev] Re: freeciv suggestions, Reinier Post, 1999/01/22
- Re: [Freeciv-Dev] Re: freeciv suggestions, Greg Wooledge, 1999/01/23
- Re: [Freeciv-Dev] Re: freeciv suggestions, Peter Schaefer, 1999/01/25
- Re: [Freeciv-Dev] Re: freeciv suggestions, David Pfitzner, 1999/01/25
- Re: [Freeciv-Dev] Re: freeciv suggestions, Reinier Post, 1999/01/26
- Re: [Freeciv-Dev] Re: freeciv suggestions,
Massimo Campostrini <=
Re: [Freeciv-Dev] Re: freeciv suggestions, Dee Jay Randall, 1999/01/22
Re: [Freeciv-Dev] Re: freeciv suggestions, Tony &, 1999/01/22
Re: [Freeciv-Dev] Re: freeciv suggestions, John Goerzen, 1999/01/22
[Freeciv-Dev] [PATCH] Activate units with zero moves left, Massimo Campostrini, 1999/01/26
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