Re: [Freeciv-Dev] Re: freeciv suggestions
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On Mon, Jan 25, 1999 at 08:50:20AM +0100, Massimo Campostrini wrote:
> Greg Wooledge <wooledge@xxxxxxxxxxx> writes:
> > Massimo Campostrini (campo@xxxxxxxxxxxxxxxxxxxxx) wrote:
> > > I think disbanding cities should be possible, but it should be slow
> > > and expensive. The best I thought of is: if a city of size 1 is
> > > completing a settler, you get a choice of
> > > 1) delaying completion, like now
> > > 2) completing the settler and eliminate the city
> >
> > This is exactly what Civ2 does. In Civ1, you weren't asked -- the city
> > automatically "became" the Settler.
>
> I suppose I should now write a patch for this. ;-)
> I guess it should be controlled by a server option (let's say
> disbandcities), and the settler should be supported by the closest
> city (otherwise it's too easy to get free settlers). Comments?
That's a civstyle option too.
Civilization 1 had a rule that any unit you bribed or otherwise
gained which was outside of a 5-square radius from your cities was
supported by NONE. This was a major advantage in the defense of nations
with Democracy governments, since they had less unrest due to units.
Civ2 still produces NONE units sometimes, but it seems to be a
different rule, and the manual does document that in general, it's the
nearest city that supports that unit.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"When I was young, the sky was filled with stars.
I watched them burn out one by one." -Warren Zevon
- [Freeciv-Dev] Re: freeciv suggestions, don, 1999/01/22
- Re: [Freeciv-Dev] Re: freeciv suggestions, Massimo Campostrini, 1999/01/22
- Re: [Freeciv-Dev] Re: freeciv suggestions, Reinier Post, 1999/01/22
- Re: [Freeciv-Dev] Re: freeciv suggestions, Greg Wooledge, 1999/01/23
- Re: [Freeciv-Dev] Re: freeciv suggestions, Peter Schaefer, 1999/01/25
- Re: [Freeciv-Dev] Re: freeciv suggestions, David Pfitzner, 1999/01/25
- Re: [Freeciv-Dev] Re: freeciv suggestions, Reinier Post, 1999/01/26
- Re: [Freeciv-Dev] Re: freeciv suggestions, Massimo Campostrini, 1999/01/26
Re: [Freeciv-Dev] Re: freeciv suggestions, Dee Jay Randall, 1999/01/22
Re: [Freeciv-Dev] Re: freeciv suggestions, Tony &, 1999/01/22
Re: [Freeciv-Dev] Re: freeciv suggestions, John Goerzen, 1999/01/22
[Freeciv-Dev] [PATCH] Activate units with zero moves left, Massimo Campostrini, 1999/01/26
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