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Re: [Freeciv-Dev] Re: freeciv suggestions
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Re: [Freeciv-Dev] Re: freeciv suggestions

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To: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Re: freeciv suggestions
From: Greg Wooledge <wooledge@xxxxxxxxxxx>
Date: Sat, 23 Jan 1999 11:29:54 -0500

Massimo Campostrini (campo@xxxxxxxxxxxxxxxxxxxxx) wrote:

> You can use the "Freeciv*mapcanvas.translations" resource to remap the 
> keyboard; copy it from data/Freeciv, remove the line with
> "<Key>KP_Enter:" (I remove the line with "<Key>e:"), and run xdrb.

xrdb

> I think disbanding cities should be possible, but it should be slow
> and expensive.  The best I thought of is: if a city of size 1 is
> completing a settler, you get a choice of
>     1) delaying completion, like now
>     2) completing the settler and eliminate the city

This is exactly what Civ2 does.  In Civ1, you weren't asked -- the city
automatically "became" the Settler.

-- 
Greg Wooledge                    | Distributed.NET http://www.distributed.net/
wooledge@xxxxxxxxxxx             | because a CPU is a terrible thing to waste.
http://www.kellnet.com/wooledge/ |


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