Re: [Freeciv-Dev] Re: freeciv suggestions
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Massimo Campostrini (campo@xxxxxxxxxxxxxxxxxxxxx) wrote:
> You can use the "Freeciv*mapcanvas.translations" resource to remap the
> keyboard; copy it from data/Freeciv, remove the line with
> "<Key>KP_Enter:" (I remove the line with "<Key>e:"), and run xdrb.
xrdb
> I think disbanding cities should be possible, but it should be slow
> and expensive. The best I thought of is: if a city of size 1 is
> completing a settler, you get a choice of
> 1) delaying completion, like now
> 2) completing the settler and eliminate the city
This is exactly what Civ2 does. In Civ1, you weren't asked -- the city
automatically "became" the Settler.
--
Greg Wooledge | Distributed.NET http://www.distributed.net/
wooledge@xxxxxxxxxxx | because a CPU is a terrible thing to waste.
http://www.kellnet.com/wooledge/ |
- [Freeciv-Dev] Re: freeciv suggestions, don, 1999/01/22
- Re: [Freeciv-Dev] Re: freeciv suggestions, Massimo Campostrini, 1999/01/22
- Re: [Freeciv-Dev] Re: freeciv suggestions, Reinier Post, 1999/01/22
- Re: [Freeciv-Dev] Re: freeciv suggestions,
Greg Wooledge <=
- Re: [Freeciv-Dev] Re: freeciv suggestions, Peter Schaefer, 1999/01/25
- Re: [Freeciv-Dev] Re: freeciv suggestions, David Pfitzner, 1999/01/25
- Re: [Freeciv-Dev] Re: freeciv suggestions, Reinier Post, 1999/01/26
- Re: [Freeciv-Dev] Re: freeciv suggestions, Massimo Campostrini, 1999/01/26
Re: [Freeciv-Dev] Re: freeciv suggestions, Dee Jay Randall, 1999/01/22
Re: [Freeciv-Dev] Re: freeciv suggestions, Tony &, 1999/01/22
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