[Freeciv-Dev] Re: freeciv suggestions
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Greg Wooledge <wooledge@xxxxxxxxxxx> writes:
> Massimo Campostrini (campo@xxxxxxxxxxxxxxxxxxxxx) wrote:
>
> > I think disbanding cities should be possible, but it should be slow
> > and expensive. The best I thought of is: if a city of size 1 is
> > completing a settler, you get a choice of
> > 1) delaying completion, like now
> > 2) completing the settler and eliminate the city
>
> This is exactly what Civ2 does. In Civ1, you weren't asked -- the city
> automatically "became" the Settler.
I suppose I should now write a patch for this. ;-)
I guess it should be controlled by a server option (let's say
disbandcities), and the settler should be supported by the closest
city (otherwise it's too easy to get free settlers). Comments?
Massimo
- [Freeciv-Dev] Re: freeciv suggestions, don, 1999/01/22
- Re: [Freeciv-Dev] Re: freeciv suggestions, Massimo Campostrini, 1999/01/22
- Re: [Freeciv-Dev] Re: freeciv suggestions, Reinier Post, 1999/01/22
- Re: [Freeciv-Dev] Re: freeciv suggestions, Greg Wooledge, 1999/01/23
- Re: [Freeciv-Dev] Re: freeciv suggestions, Peter Schaefer, 1999/01/25
- Re: [Freeciv-Dev] Re: freeciv suggestions, David Pfitzner, 1999/01/25
- Re: [Freeciv-Dev] Re: freeciv suggestions, Reinier Post, 1999/01/26
- Re: [Freeciv-Dev] Re: freeciv suggestions, Massimo Campostrini, 1999/01/26
Re: [Freeciv-Dev] Re: freeciv suggestions, Dee Jay Randall, 1999/01/22
Re: [Freeciv-Dev] Re: freeciv suggestions, Tony &, 1999/01/22
Re: [Freeciv-Dev] Re: freeciv suggestions, John Goerzen, 1999/01/22
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