Re: [Freeciv-Dev] Re: freeciv suggestions
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
don@xxxxxxxxxxxx writes:
> I've come up with some more ideas. (groan)
>
> First of all, perhaps making the enter key on the keypad end the turn isn't
> the best idea. The keypad is necessary to move diagnally, and it's a bit too
> easy to accidently end the turn. (Whereupon I check when I saved last...)
> Perhaps a confirmation if it's really necessary?
You can use the "Freeciv*mapcanvas.translations" resource to remap the
keyboard; copy it from data/Freeciv, remove the line with
"<Key>KP_Enter:" (I remove the line with "<Key>e:"), and run xdrb.
> Secondly, it seems to be possible to activate units with 0 moves left via
> city menus, but not directly. A previously moved unit may need to be given
> future movement commands.
I second this; a simpler way to give "goto" commands to units with 0
moves left would be nice.
> There doesn't appear to be any way to disband a city.
I think disbanding cities should be possible, but it should be slow
and expensive. The best I thought of is: if a city of size 1 is
completing a settler, you get a choice of
1) delaying completion, like now
2) completing the settler and eliminate the city
Regards,
Massimo
- [Freeciv-Dev] Re: freeciv suggestions, don, 1999/01/22
- Re: [Freeciv-Dev] Re: freeciv suggestions,
Massimo Campostrini <=
- Re: [Freeciv-Dev] Re: freeciv suggestions, Reinier Post, 1999/01/22
- Re: [Freeciv-Dev] Re: freeciv suggestions, Greg Wooledge, 1999/01/23
- Re: [Freeciv-Dev] Re: freeciv suggestions, Peter Schaefer, 1999/01/25
- Re: [Freeciv-Dev] Re: freeciv suggestions, David Pfitzner, 1999/01/25
- Re: [Freeciv-Dev] Re: freeciv suggestions, Reinier Post, 1999/01/26
- Re: [Freeciv-Dev] Re: freeciv suggestions, Massimo Campostrini, 1999/01/26
Re: [Freeciv-Dev] Re: freeciv suggestions, Dee Jay Randall, 1999/01/22
|
|