Re: [Freeciv-Dev] Re: freeciv suggestions
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Peter Schaefer wrote:
[ building settler to disband city ]
> Ouch, no more options :-)
In this case, I agree. Just have that if a size 1 city builds
a settler, the city is removed. Agreed that the settler should
be owned by a nearby city, otherwise with a bit of money and
a few turns you could convert any settler into "owned by none",
via a temporary city.
> I'd prefer if it was an additional build option which was active for size 1-3
> cities:
> Settler(and disband city)
Yuck! That's even worse than an extra server option! :-)
-- David
- [Freeciv-Dev] Re: freeciv suggestions, don, 1999/01/22
- Re: [Freeciv-Dev] Re: freeciv suggestions, Massimo Campostrini, 1999/01/22
- Re: [Freeciv-Dev] Re: freeciv suggestions, Reinier Post, 1999/01/22
- Re: [Freeciv-Dev] Re: freeciv suggestions, Greg Wooledge, 1999/01/23
- Re: [Freeciv-Dev] Re: freeciv suggestions, Peter Schaefer, 1999/01/25
- Re: [Freeciv-Dev] Re: freeciv suggestions,
David Pfitzner <=
- Re: [Freeciv-Dev] Re: freeciv suggestions, Reinier Post, 1999/01/26
- Re: [Freeciv-Dev] Re: freeciv suggestions, Massimo Campostrini, 1999/01/26
Re: [Freeciv-Dev] Re: freeciv suggestions, Dee Jay Randall, 1999/01/22
Re: [Freeciv-Dev] Re: freeciv suggestions, Tony &, 1999/01/22
Re: [Freeciv-Dev] Re: freeciv suggestions, John Goerzen, 1999/01/22
[Freeciv-Dev] [PATCH] Activate units with zero moves left, Massimo Campostrini, 1999/01/26
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