Re: [Freeciv-Dev] On submarine visibility and other remarks...
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
rizos@xxxxxxxx wrote:
> 1. There is a bug with respect to submarines
[snip]
Pretty much agreed. I think it becomes a bit more complicated
because the server has to calculate submarine visibility not just
when the sub moves, but when other enemy unts move nearby. But
it should be do-able.
> 2. lines 343,344 in server/unitfunc.c which look like:
>
> n_if_vowel(get_race_name(cplayer->race)[0]),
> get_race_name(cplayer->race),
>
> should change to:
>
> n_if_vowel(get_race_name(pplayer->race)[0]),
> get_race_name(pplayer->race),
Yep, thanks.
> 3. After building the Statue of Liberty and after revolting,
> i noticed that i was able to switch even to governments
> that i had not researched. Is this a feature of the
> Statue of Liberty or a bug? If the former, i think it needs to be
> documented in the help pages.
Feature. The help says:
"Allows you to choose any government without the transition period of
Anarchy."
Note the "any government" bit. But it should be made clearer that
there are two effects here: any government, and no transitional
anarchy.
> 4. When a city is building "Capitalization" it is meaningless to buy it
> (at the moment this is possible) - shouldn't the "Buy" button in the
> city menu be disabled in this case?
Yep. Worse, I think I once saw the AI "buy" capitalization,
though it was rather unusual circumstances...
-- David
|
|