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[Freeciv-Dev] [PATCH] Activate units with zero moves left
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[Freeciv-Dev] [PATCH] Activate units with zero moves left

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] [PATCH] Activate units with zero moves left
From: Massimo Campostrini <campo@xxxxxxxxxxxxxxxxxxxxx>
Date: 26 Jan 1999 08:53:20 +0100

don@xxxxxxxxxxxx writes:

> Secondly, it seems to be possible to activate units with 0 moves
> left via city menus, but not directly. A previously moved unit may
> need to be given future movement commands.

I have implemented this.  To limit abuse, I have disabled building a
new city with settlers/eng. with zero moves left; they can still aid a
city in growing (should we disable this as well?)  Here is a patch
against Jan-24 CVS.

        Massimo

Attachment: zero-moves.patch.gz
Description: Binary data


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