Re: [Freeciv-Dev] Re: freeciv suggestions
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
> The best I thought of is: if a city of size 1 is
> completing a settler, you get a choice of
> 1) delaying completion, like now
> 2) completing the settler and eliminate the city
Seems perfect to me, if (as alwys) a server variable is available to
control it. This makes me wonder of the civstyle variable. At the moment,
is it used at all?
My preferred use would be this: everything vonfigurable is configurable by
means of separate server options; the civstyle option is a 'meta' option that
sets a bunch of server variables to certain defaults.
As a matter of fact, I would prefer to see it disappear altogether:
server/civserver -r civIstyle.civcmds
is available already.
--
Reinier
- [Freeciv-Dev] Re: freeciv suggestions, don, 1999/01/22
- Re: [Freeciv-Dev] Re: freeciv suggestions, Massimo Campostrini, 1999/01/22
- Re: [Freeciv-Dev] Re: freeciv suggestions,
Reinier Post <=
- Re: [Freeciv-Dev] Re: freeciv suggestions, Greg Wooledge, 1999/01/23
- Re: [Freeciv-Dev] Re: freeciv suggestions, Peter Schaefer, 1999/01/25
- Re: [Freeciv-Dev] Re: freeciv suggestions, David Pfitzner, 1999/01/25
- Re: [Freeciv-Dev] Re: freeciv suggestions, Reinier Post, 1999/01/26
- Re: [Freeciv-Dev] Re: freeciv suggestions, Massimo Campostrini, 1999/01/26
Re: [Freeciv-Dev] Re: freeciv suggestions, Dee Jay Randall, 1999/01/22
|
|