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[Freeciv] Re: Cannons attacking ships?
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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: Cannons attacking ships?
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Fri, 2 May 2003 22:34:03 +0100 (BST)

On Fri, 2 May 2003, Raimar Falke wrote:

> On Fri, May 02, 2003 at 03:00:33AM +0300, Ilkka Lehtoranta wrote:
> > On Thu, 1 May 2003, Ross Wetmore wrote:
> > 
> > > These are just ways to tweak the rules that aren't quite as devastating as
> > > allowing fixed cannon free shots at ships standing off over the horizon.
> > 
> > This reminds me of Colonization. There you had stockade, fort or fortress. 
> > Cities with fort or fortress got a free cannon attack in the begining of 
> > each new turn. Game engine took automatically care of this attack choosing 
> > by random enemy ship next to city square and performed an attack (no any 
> > units in the city were needed). Fort or fortress could attack only once 
> > but only enemy ship could lose here. If they missed the ship you no prob, 
> > but if they hit the ship was damaged or destroyed. I think similar thing 
> > could be added to Freeciv too.
> 
> While this may not change the ironclad problem completely I think it
> is realistic and should be implemented.

It a is completely unwarranted complication of game rules.  If you want 
better defense, make Coastal cheaper, more effective and appear earlier in 
the tech tree.

G.

> > In addition attack power of coastal fortress could be tied to current 
> > technology. If you have only cannons it can attack only at power of 
> > cannons, but if you have technology for howitzer then coastal fortress 
> > should have power of howitzer. And attack should be done by server before 
> > new turn begins.
> 
> I agree.

Make it Coastal I, Coastal II & Coastal III.

G.




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