[Freeciv] Re: Speeding Up Games
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--- Mark Metson <markm@xxxxxxxxxxxx> wrote:
>
> On Tue, 15 Apr 2003, Ilkka Lehtoranta wrote:
>
> > I think there is more sophisticated way to finish
> games early but still
> > gently. This could be achieved by having 'key
> cities': You win the game
> > when you have captured or destroyed the key cities
> of your opponents.
>
> So far you're sounding OK...
>
> > Key cities could be the capital city and some
> other cities, maybe chosen
> > by server. I.e. every 10th (20th? 30th?) built
> city could be a key city.
> > WHo ever gets them first wins.
>
> Too arbitrary. Its ridiculous. If my 9th and 19th
> cities are now size 20
> and my 10th and 20th are still tiny villages
> churning out settlers for me
> its my 9th and 19th that are key, not my 10th and
> 20th. Being a "key city"
> should be related to actual usefulness, such as my
> more productive city my
> most scientific city my highest-taxed city and such.
I don't like the idea of having arbitrarily-chosen key
cities AT ALL. However, when Civ II had key cities as
part of scenarios, chosen by the editor, it worked
okay. If scenarios were added to Freeciv, I think
having key cities would be a fine idea.
Of course, one non-arbitrary key city is the one with
the palace in it. I could easily see adding an option
where a civilization is counted as defeated when its
palace is captured (as Mark alluded to later on) --
in fact, it could just be a new value (say, -1) for
savepalace, since it wouldn't make sense to save the
palace if the civ is defeated.
One problem with that is frequently, as soon as I
become a democracy, I sell my palace, so I have no
capital to be captured.
> Also, wasn't there a long time ago work being done
> on "essential"
> (game-ending if they are killed) units? It might
> make more sense to use
> those.
Aren't there barbarian leader units? Maybe each civ
could start with a leader, and losing your leader
means your civ is defeated. I think it would be a
nice touch if the leader unit got, say, triple defense
from a palace, so he would spend most of his time in
the capital city.
> Or, have an option whereby losing your palace
> finishes you. Or, limit
> where you can rebuild your palace. Like maybe if you
> lose your palace you
> can only build a new one in a city that has a
> courthouse, if you have no
> courthouses when you lose your palace then sorry,
> you're out of the game.
> (Where out of the game means "as if disconnected",
> not "as if turning over
> your player to AI then disconnecting").
>
> Also, with respect to all the "inactive"
> civilisations, just because you
> leave their cities and units lying around on the map
> need not mean you
> count them as existing when checking for "win by
> eliminating all
> opponents". So once everyone is just lying around
> "as if disconnected" (or
> maybe in anarchy) count that as a win.
>
> Hey in fact maybe at any time everyone else is in
> anarchy could count as a
> win even if they think they went into anarchy
> deliberately just to change
> government in a predetermined way? If everyone in
> the world except you
> decides to have a revolution at the same time maybe
> the result need not be
> as predictable as they think. Synergy.
I like the idea of a civ in anarchy not counting
against a conquest victory.
> Hmmm I notice you don't get to choose what
> government will result after a
> revolution until the revolution is over.
If I understand what you're suggesting, that's already
taken care of in CVS -- the revolution entry has a
submenu for the type of government to have after the
revolution.
++JohnWheeler
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- [Freeciv] Re: Speeding Up Games, (continued)
- [Freeciv] Re: Speeding Up Games, Mike Kaufman, 2003/04/14
- [Freeciv] Re: Speeding Up Games, Thomas Strub, 2003/04/14
- [Freeciv] Re: Speeding Up Games, Per I. Mathisen, 2003/04/15
- [Freeciv] Re: Speeding Up Games, Thomas Strub, 2003/04/15
- [Freeciv] Re: Speeding Up Games, Mark Metson, 2003/04/15
- [Freeciv] Re: Speeding Up Games, Christian Knoke, 2003/04/15
- [Freeciv] Re: Speeding Up Games, Thomas Strub, 2003/04/15
- [Freeciv] Re: Speeding Up Games, Mark Metson, 2003/04/15
- [Freeciv] Re: Speeding Up Games, Ilkka Lehtoranta, 2003/04/15
- [Freeciv] Re: Speeding Up Games, Mark Metson, 2003/04/15
- [Freeciv] Re: Speeding Up Games,
John Wheeler <=
- [Freeciv] Re: Speeding Up Games, Ilkka Lehtoranta, 2003/04/21
[Freeciv] Re: Speeding Up Games, John Wheeler, 2003/04/14
[Freeciv] Re: Speeding Up Games, Reinier Post, 2003/04/15
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