[Freeciv] Re: Speeding Up Games
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--- David Paigen <paigen@xxxxxxxxxxx> wrote:
> I realize that this is in the category of "how do I
stop playing," but I am interested in what people do
to speed up games.<
Set your ruler to AI with no end-of-turn confirmation
for AI; I frequently will finish a game in 20 minutes
that way. ;-) Seriously, if you save the game first,
the final score when you do this will tell you how
relatively good your starting position is. Not
exactly kosher, but it'll save a lot of frustration
for those times you start out on the equivalent of
Iceland.
Now, one feature I would like to see is 'send (all
unfortified/newly produced/air) units to' option(s)
for a city. (Something like this was in a PC version
of Empire.) This would really help for wonder
building and for massing troops at the border /
nearest port. (Air units would be the trickiest,
since you could only move them one or two turns worth
before having to land in a city -- that's why you
might want a special option for them, so you can make
a chain of cities to fly through.)
++JohnWheeler.
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- [Freeciv] Re: Speeding Up Games, (continued)
- [Freeciv] Re: Speeding Up Games, Per I. Mathisen, 2003/04/15
- [Freeciv] Re: Speeding Up Games, Thomas Strub, 2003/04/15
- [Freeciv] Re: Speeding Up Games, Mark Metson, 2003/04/15
- [Freeciv] Re: Speeding Up Games, Christian Knoke, 2003/04/15
- [Freeciv] Re: Speeding Up Games, Thomas Strub, 2003/04/15
- [Freeciv] Re: Speeding Up Games, Mark Metson, 2003/04/15
- [Freeciv] Re: Speeding Up Games, Ilkka Lehtoranta, 2003/04/15
- [Freeciv] Re: Speeding Up Games, Mark Metson, 2003/04/15
- [Freeciv] Re: Speeding Up Games, John Wheeler, 2003/04/20
- [Freeciv] Re: Speeding Up Games, Ilkka Lehtoranta, 2003/04/21
[Freeciv] Re: Speeding Up Games,
John Wheeler <=
[Freeciv] Re: Speeding Up Games, Reinier Post, 2003/04/15
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