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[Freeciv] Re: Speeding Up Games
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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: Speeding Up Games
From: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 15 Apr 2003 15:21:03 +0200

On Tue, Apr 15, 2003 at 03:30:14PM +0200, Christian Knoke wrote:
> On Tue, Apr 15, 2003 at 08:46:33AM -0300, Mark Metson wrote:
> > 
> > On Tue, 15 Apr 2003, Per I. Mathisen wrote:
> > 
> > > On Mon, 14 Apr 2003, Mike Kaufman wrote:
> > > > as well as AI surrender (Per: this was discussed wrt ai diplomacy, what 
> > > > was
> > > > the result?)
> > > 
> > > I never figured out what a surrendering AI should do. Should it delete all
> > > its units and cities, give away all its cities to the most powerful player
> > > it is at war with, or ally this player and break all its alliances with
> > > other players? Either way its help end the game, but in the last you get
> > > 'allied victory'.
> > 
> > I hope with respect to the giving away of cities and the making of 
> > alliances tyou are not suggesting that it not go through the usual 
> > formailities of having an embassy in order to accomplish such things, like 
> > a human player would have to?
> 
> Hhm, a proper surrender function as the first AI diplomacy enhencement?
> Rules conforming, popup meeting windows and give away cities to those who
> want them. Each player get same number, cities close to each other.

Giving away cities spoils the game.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.


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