[Freeciv] Re: Speeding Up Games
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On Tue, Apr 15, 2003 at 08:46:33AM -0300, Mark Metson wrote:
>
> On Tue, 15 Apr 2003, Per I. Mathisen wrote:
>
> > On Mon, 14 Apr 2003, Mike Kaufman wrote:
> > > as well as AI surrender (Per: this was discussed wrt ai diplomacy, what
> > > was
> > > the result?)
> >
> > I never figured out what a surrendering AI should do. Should it delete all
> > its units and cities, give away all its cities to the most powerful player
> > it is at war with, or ally this player and break all its alliances with
> > other players? Either way its help end the game, but in the last you get
> > 'allied victory'.
>
> I hope with respect to the giving away of cities and the making of
> alliances tyou are not suggesting that it not go through the usual
> formailities of having an embassy in order to accomplish such things, like
> a human player would have to?
Hhm, a proper surrender function as the first AI diplomacy enhencement?
Rules conforming, popup meeting windows and give away cities to those who
want them. Each player get same number, cities close to each other.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv] Speeding Up Games, David Paigen, 2003/04/14
- [Freeciv] Re: Speeding Up Games, Mike Kaufman, 2003/04/14
- [Freeciv] Re: Speeding Up Games, Thomas Strub, 2003/04/14
- [Freeciv] Re: Speeding Up Games, Per I. Mathisen, 2003/04/15
- [Freeciv] Re: Speeding Up Games, Ilkka Lehtoranta, 2003/04/15
- [Freeciv] Re: Speeding Up Games, Mark Metson, 2003/04/15
- [Freeciv] Re: Speeding Up Games, John Wheeler, 2003/04/20
- [Freeciv] Re: Speeding Up Games, Ilkka Lehtoranta, 2003/04/21
[Freeciv] Re: Speeding Up Games, John Wheeler, 2003/04/14
[Freeciv] Re: Speeding Up Games, Reinier Post, 2003/04/15
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