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[Freeciv] Re: Experience and questions after some games
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[Freeciv] Re: Experience and questions after some games

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To: Paul Zastoupil <paulz@xxxxxxxx>, freeciv list <freeciv@xxxxxxxxxxx>
Subject: [Freeciv] Re: Experience and questions after some games
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 23 Feb 2000 19:05:12 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxxxx

On Wed, Feb 23, 2000 at 09:37:49AM -0800, Paul Zastoupil wrote:
> Raimar Falke wrote:
> > 
> >         1) Leader names: The game could remember the chosen or entered
> >                 leader name. Maybe one choice per nation.
> 
> Not sure what you mean here.

If you choose the romans and August in the first game. It will propose Caesar 
the 
next time and not August.

> >         3) Barbars: It would be nice to disable the barbars from
> >                 server/unithand.c:743 with an option.
> 
> You can disable barbarians, its a server setting.  Check "set
> barbarians" and "set onsetbarbs"

It looks like the barbars from erver/unithand.c:743 doesn't depend on these
options.

> Units that have an activity (e.g. sentry, explore etc.) do not get cycled 
> through.

Thats the problem.

> >         8) It looks there is no way to get the corruption from inside the
> >                 city. Something analog to the pollution number should be
> >                 helpful.
> 
> Thue commented on this.

I would prefer an extra field.

> >         10) An option toggable like the grid to show or hide the production
> >                 of a city (current/full/rounds). Maybe displaying the city
> >                 names can also be made an option.
> 
> City names being an option is interesting.  Do you mean showing the
> production on the main map?

Yes something like "Settler (10/40/4)".

        Raimar
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 email: rf13@xxxxxxxxxxxxxxxxx
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