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[Freeciv] Re: Experience and questions after some games
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[Freeciv] Re: Experience and questions after some games

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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: Experience and questions after some games
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Thu, 24 Feb 2000 22:40:17 -0500

At 2000/02/24 19:54 , David Pfitzner wrote:
>martin <martin.mcmahon@xxxxxxxxxxxxxx> wrote:
>
>> On 23-Feb-00, Jeff Mallatt wrote:
>
>> > Are you saying that you don't want any possibility of a bad outcome of
>> > entering a hut?
>
>> It all part of the risk in entering a hut you might get money ,you might be
>> killed .there has to be a down side in going into a hut say a 25%.
>
>I suggest that some setting make barbarians in huts behave like
>they used to: kill the unit, but don't actually generate any
>barbarian units.  That way there is a potential bad outcome 
>(lose your unit), but not the possibility (at this hypothetical 
>setting) of having your civilisation actually over-run by the 
>barbarians.

This is exactly what "set barbarians 0" does now.  You never see Barbarian
units, but you can still lose your unit upon entering a Hut (1/12 chance).

jjm




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