[Freeciv] Re: Experience and questions after some games
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On Thu, Feb 24, 2000 at 10:40:17PM -0500, Jeff Mallatt wrote:
>
> This is exactly what "set barbarians 0" does now. You never see Barbarian
> units, but you can still lose your unit upon entering a Hut (1/12 chance).
Suppose I'm a bit fearful, than I see two ways:
- disable huts and maybe increase the starting money and techs or
- shift the barbarians option by one:
0 - no barbarians
1 - passive barbarians in huts
2 - active barbarians in huts
3 - normal rate of barbarian appearance
4 - frequent barbarian uprising
5 - raging hordes, lots of barbarians
Raimar
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- [Freeciv] Re: Experience and questions after some games, (continued)
- [Freeciv] Re: Experience and questions after some games, Paul Zastoupil, 2000/02/23
- [Freeciv] Re: Experience and questions after some games, Raimar Falke, 2000/02/23
- [Freeciv] Re: Experience and questions after some games, Jeff Mallatt, 2000/02/23
- [Freeciv] Re: Experience and questions after some games, Raimar Falke, 2000/02/23
- [Freeciv] Re: Experience and questions after some games, martin, 2000/02/24
- [Freeciv] Re: Experience and questions after some games, David Pfitzner, 2000/02/24
- [Freeciv] Re: Experience and questions after some games, Steven Burnap, 2000/02/24
- [Freeciv] Re: Experience and questions after some games, Tony Stuckey, 2000/02/24
- [Freeciv] Re: Experience and questions after some games, Steven Burnap, 2000/02/24
- [Freeciv] Re: Experience and questions after some games, Jeff Mallatt, 2000/02/24
- [Freeciv] Re: Experience and questions after some games,
Raimar Falke <=
- [Freeciv] Re: Experience and questions after some games, Jeff Mallatt, 2000/02/25
- [Freeciv] Re: Experience and questions after some games, Steven Burnap, 2000/02/23
[Freeciv] post-game overview (was: Experience and questions after some games), Reinier Post, 2000/02/23
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