[Freeciv] Re: Experience and questions after some games
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At 2000/02/25 05:29 , Raimar Falke wrote:
>Suppose I'm a bit fearful, than I see two ways:
> - disable huts and maybe increase the starting money and techs or
> - shift the barbarians option by one:
> 0 - no barbarians
> 1 - passive barbarians in huts
> 2 - active barbarians in huts
> 3 - normal rate of barbarian appearance
> 4 - frequent barbarian uprising
> 5 - raging hordes, lots of barbarians
I'd prefer to leave the "barbarians" option as it is. If you want to
control huts, add a "goodies" (?) option, that controls what kinds of
things may be found in huts. Perhaps:
0 - huts are always empty
1 - always good (never empty)
2 - never bad (may be empty)
3 - good/empty/bad mix (default -- just like now) [1/12 bad]
4 - increased change of bad [1/6 bad]
5 - greatest chance of bad [1/3 bad]
jjm
- [Freeciv] Re: Experience and questions after some games, (continued)
- [Freeciv] Re: Experience and questions after some games, Raimar Falke, 2000/02/23
- [Freeciv] Re: Experience and questions after some games, Jeff Mallatt, 2000/02/23
- [Freeciv] Re: Experience and questions after some games, Raimar Falke, 2000/02/23
- [Freeciv] Re: Experience and questions after some games, martin, 2000/02/24
- [Freeciv] Re: Experience and questions after some games, David Pfitzner, 2000/02/24
- [Freeciv] Re: Experience and questions after some games, Steven Burnap, 2000/02/24
- [Freeciv] Re: Experience and questions after some games, Tony Stuckey, 2000/02/24
- [Freeciv] Re: Experience and questions after some games, Steven Burnap, 2000/02/24
- [Freeciv] Re: Experience and questions after some games, Jeff Mallatt, 2000/02/24
- [Freeciv] Re: Experience and questions after some games, Raimar Falke, 2000/02/25
- [Freeciv] Re: Experience and questions after some games,
Jeff Mallatt <=
- [Freeciv] Re: Experience and questions after some games, Steven Burnap, 2000/02/23
[Freeciv] post-game overview (was: Experience and questions after some games), Reinier Post, 2000/02/23
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