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[Freeciv] Re: New rules for little towns? Modify settlers?
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[Freeciv] Re: New rules for little towns? Modify settlers?

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To: Daniel Sjolie <deepone@xxxxxxxxxx>
Cc: Nicolas BRUNEL <brunel@xxxxxxxxxxxxxxxxxxxx>, Dan Sugalski <dan@xxxxxxxxx>, freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: New rules for little towns? Modify settlers?
From: <charlesiii@xxxxxxxxxxxx>
Date: Tue, 7 Dec 1999 09:34:49 -0400 (AST)

> I think it might be really cool to have a game with very expensive
> settlers! (So that cities would be a resource in themselves)
Yeah, like this.
> It could (easily) be done in the ruleset now but something that I
> think would make it a lot more enjoyable was if building cities
> and infrastructure was not necessarily done by the same unit...
> To make it possible to have a cheaper unit for building irrigation
> and roads - something that would become _more_ important when You
> are limited in Your number of cities...

It aslo makes more since in a way. Why would road workers need
to have a food supply when army units don't need to. But they
would have to be limited too. Perhaps 2 production cost
to have the unit that way you have to have a larger city
to support a road / irrgation workers.



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