[Freeciv] Re: New rules for little towns? Modify settlers?
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What is winblowz ?
I don't know of any product named Winblowz?
Please if you are using a name of a product please use
the correct name.
On Tue, 7 Dec 1999, Ecobrat wrote:
> There's a game for Winblowz called Alpha Centauri that is like that (I don't
> know if anyone knows this.) There's a "Colony Pod" and a "Formers" unit.
> Makes much more sense especially since the city's population goes down when
> you build a settler thing and if you're just going to irrigate and stuff
> it's kind of useless.
>
> Ciao-
> Brian
> -----------------------------------------
> Free East Timor, Tibet, Kevin Mitnick, Mumia Abu-Jamal & Leonard Peltier
> Peace, the answer to all problems
> This was typed on 100% Recycled Electrons
> ----- Original Message -----
> From: <charlesiii@xxxxxxxxxxxx>
> To: Daniel Sjolie <deepone@xxxxxxxxxx>
> Cc: Nicolas BRUNEL <brunel@xxxxxxxxxxxxxxxxxxxx>; Dan Sugalski
> <dan@xxxxxxxxx>; <freeciv@xxxxxxxxxxx>
> Sent: 07 December, 1999 06:34 AM
> Subject: [Freeciv] Re: New rules for little towns? Modify settlers?
>
>
> > > I think it might be really cool to have a game with very expensive
> > > settlers! (So that cities would be a resource in themselves)
> > Yeah, like this.
> > > It could (easily) be done in the ruleset now but something that I
> > > think would make it a lot more enjoyable was if building cities
> > > and infrastructure was not necessarily done by the same unit...
> > > To make it possible to have a cheaper unit for building irrigation
> > > and roads - something that would become _more_ important when You
> > > are limited in Your number of cities...
> >
> > It aslo makes more since in a way. Why would road workers need
> > to have a food supply when army units don't need to. But they
> > would have to be limited too. Perhaps 2 production cost
> > to have the unit that way you have to have a larger city
> > to support a road / irrgation workers.
> >
> >
> >
>
>
>
>
>
- [Freeciv] strategies, Claus Andersen, 1999/12/06
- [Freeciv] Re: strategies, Nicolas BRUNEL, 1999/12/06
- [Freeciv] Re: strategies, charlesiii, 1999/12/06
- [Freeciv] Re: strategies, Dan Sugalski, 1999/12/06
- [Freeciv] New rules for little towns ?, Nicolas BRUNEL, 1999/12/06
- [Freeciv] Re: New rules for little towns? Modify settlers?, Daniel Sjolie, 1999/12/06
- [Freeciv] Re: New rules for little towns? Modify settlers?, Nicolas BRUNEL, 1999/12/07
- [Freeciv] Re: New rules for little towns? Modify settlers?, Daniel Sjolie, 1999/12/07
- [Freeciv] Re: New rules for little towns? Modify settlers?, charlesiii, 1999/12/07
- [Freeciv] Re: New rules for little towns? Modify settlers?, Ecobrat, 1999/12/07
- [Freeciv] Re: New rules for little towns? Modify settlers?,
charlesiii <=
- [Freeciv] Re: New rules for little towns? Modify settlers?, idjason, 1999/12/07
- [Freeciv] Re: New rules for little towns? Modify settlers?, Daniel Sjolie, 1999/12/07
- Message not available
- [Freeciv] Re: New rules for little towns ?, Dan Sugalski, 1999/12/06
- [Freeciv] Re: New rules for little towns ?, Nicolas BRUNEL, 1999/12/07
- [Freeciv] Re: New rules for little towns ?, charlesiii, 1999/12/07
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