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[Freeciv] Re: New rules for little towns ?
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[Freeciv] Re: New rules for little towns ?

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To: Dan Sugalski <dan@xxxxxxxxx>
Cc: Nicolas BRUNEL <brunel@xxxxxxxxxxxxxxxxxxxx>, freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: New rules for little towns ?
From: <charlesiii@xxxxxxxxxxxx>
Date: Tue, 7 Dec 1999 09:38:15 -0400 (AST)

> It's more than that, though. In real life (or as much of it as can be
> applied to a sim like this) a size 2 city has no business cranking out a
> cruiser or battleship every turn (which is possible if your cash reserves
Yes and no. I see it as good to have other citys beable to fund
smaller citys in their productions as it is done in real life.
> are large enough) without some sort of infrastructure behind it. (One could
> argue that no city should be able to do it without some sort of
> infrastructure, but that's a separate argument)
> 
> Havign a small city build a wonder quickly's reasonably easy with a bit of
> advanced planning--it doesn't take too many caravan/freight units to put
> something together.
> 
>                                       Dan
> 
> ----------------------------------------"it's like this"-------------------
> Dan Sugalski                            even samurai
> dan@xxxxxxxxx                           have teddy bears and even
>                                         teddy bears get drunk
> 
> 


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