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[Freeciv] Re: New rules for little towns ?
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[Freeciv] Re: New rules for little towns ?

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To: Dan Sugalski <dan@xxxxxxxxx>
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: New rules for little towns ?
From: Nicolas BRUNEL <brunel@xxxxxxxxxxxxxxxxxxxx>
Date: Tue, 7 Dec 1999 13:40:29 +0000 (GMT)

> It's more than that, though. In real life (or as much of it as can be
> applied to a sim like this) a size 2 city has no business cranking out a
> cruiser or battleship every turn (which is possible if your cash reserves
> are large enough) without some sort of infrastructure behind it. (One could
> argue that no city should be able to do it without some sort of
> infrastructure, but that's a separate argument)
> 
> Havign a small city build a wonder quickly's reasonably easy with a bit of
> advanced planning--it doesn't take too many caravan/freight units to put
> something together.

Your ideas are good. But, IMHO a new rule has either to add a new feature
or to correct a way to cheat. I call a way to cheat something which makes
the game unfair or uninteresting. Also, too much realism can make a game
boring. 

Bye,


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