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[Freeciv] Re: New rules for little towns? Modify settlers?
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[Freeciv] Re: New rules for little towns? Modify settlers?

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To: Daniel Sjolie <deepone@xxxxxxxxxx>
Cc: Dan Sugalski <dan@xxxxxxxxx>, freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: New rules for little towns? Modify settlers?
From: Nicolas BRUNEL <brunel@xxxxxxxxxxxxxxxxxxxx>
Date: Tue, 7 Dec 1999 13:49:38 +0000 (GMT)

> I think it might be really cool to have a game with very expensive
> settlers! (So that cities would be a resource in themselves)
> It could (easily) be done in the ruleset now but something that I
> think would make it a lot more enjoyable was if building cities
> and infrastructure was not necessarily done by the same unit...
> To make it possible to have a cheaper unit for building irrigation
> and roads - something that would become _more_ important when You
> are limited in Your number of cities...

Well, looks like there are at least two types of players :
   - Perfectionnist players have fun developping their towns. They like
big towns. They play often against AI.
   - Warrior players play often against humans. They know they have to
spread as hell. They know that in this kind of game there isn't enough
time to developp towns. 

Bye,


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