[Freeciv] Re: New rules for little towns? Modify settlers?
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> I think it might be really cool to have a game with very expensive
> settlers! (So that cities would be a resource in themselves)
> It could (easily) be done in the ruleset now but something that I
> think would make it a lot more enjoyable was if building cities
> and infrastructure was not necessarily done by the same unit...
> To make it possible to have a cheaper unit for building irrigation
> and roads - something that would become _more_ important when You
> are limited in Your number of cities...
Well, looks like there are at least two types of players :
- Perfectionnist players have fun developping their towns. They like
big towns. They play often against AI.
- Warrior players play often against humans. They know they have to
spread as hell. They know that in this kind of game there isn't enough
time to developp towns.
Bye,
- [Freeciv] strategies, Claus Andersen, 1999/12/06
- [Freeciv] Re: strategies, Nicolas BRUNEL, 1999/12/06
- [Freeciv] Re: strategies, charlesiii, 1999/12/06
- [Freeciv] Re: New rules for little towns? Modify settlers?, charlesiii, 1999/12/07
- [Freeciv] Re: New rules for little towns? Modify settlers?, Ecobrat, 1999/12/07
- [Freeciv] Re: New rules for little towns? Modify settlers?, charlesiii, 1999/12/07
- [Freeciv] Re: New rules for little towns? Modify settlers?, idjason, 1999/12/07
- [Freeciv] Re: New rules for little towns? Modify settlers?, Daniel Sjolie, 1999/12/07
- Message not available
- [Freeciv] Re: New rules for little towns ?, Dan Sugalski, 1999/12/06
- [Freeciv] Re: New rules for little towns ?, Nicolas BRUNEL, 1999/12/07
- [Freeciv] Re: New rules for little towns ?, charlesiii, 1999/12/07
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