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[Freeciv-Dev] Re: (PR#13262) include pubserver jobs v5
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[Freeciv-Dev] Re: (PR#13262) include pubserver jobs v5

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Subject: [Freeciv-Dev] Re: (PR#13262) include pubserver jobs v5
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 18 Jul 2005 14:41:31 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13262 >

On Wed, 13 Jul 2005, Mike Kaufman wrote:
> On Wed, Jul 13, 2005 at 11:13:21AM -0700, Per I. Mathisen wrote:
> > On Wed, 13 Jul 2005, Mike Kaufman wrote:
> > > OnTue, Jul 12, 2005 at 03:16:19PM -0700, Per I. Mathisen wrote:
> > > >
> > You realize that this is _only_ for games that have loaded a savegame on
> > pubserver, and that loading savegames on pubserver is currently
> > impossible, right? So the charge of 'crippling pubserver' when adding
> > functionality that was not there before is a bit... uhm.
> >
> > I would like to hear a workable alternative.
>
> ok, fine, whatever, but what I don't understand is why _allowing_ /take is
> not workable, or even a bad thing...

Under the new pubserver patch:

        (connect with two clients)

        (first client)
        /load 1055
        /take myself

        (second client)
        /take other_player
        /start
        /surrender

will give you an easy win in a game that was abandoned, crashed or
temporarily suspended for the night (eg long-turn).

  - Per





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