[Freeciv-Dev] (PR#13262) include pubserver jobs v5
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Subject: |
[Freeciv-Dev] (PR#13262) include pubserver jobs v5 |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Tue, 12 Jul 2005 15:16:19 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13262 >
This is the pubserver-in-a-diff patch. Changes from previous version:
* requires PR#13461 and PR#13463
* uses is_safe_name(), used for security-sensitive filenames
* you cannot /take when you have loaded a game on pubserver
* refactored code as requested by Jason
* the 'valid username users count as unready' rule only applies
for pubserver
* leave it to pubserver to create directories
* enabled 'load' command with ctrl cmdlevel
* fixed a bunch of bugs through extensive testing
Since most the changes in this patch are only active when -P is used, and
can only be tested on pubserver (or a similar server), I suggest this
patch is soon committed.
I have a server running on pubserver with this patch, running on a
smaller, experimental pubserver I wrote to test this patch.
- Per
Index: common/packets.def
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/packets.def,v
retrieving revision 1.140
diff -u -r1.140 packets.def
--- common/packets.def 4 Jul 2005 18:42:27 -0000 1.140
+++ common/packets.def 12 Jul 2005 21:52:43 -0000
@@ -343,6 +343,7 @@
UINT32 tech;
UINT32 skill_level;
+ STRING pubserver[MAX_LEN_NAME]; add-cap(pubserver)
BOOL is_new_game; # TRUE only in pregame for "new" (not loaded) games
FLOAT seconds_to_phasedone;
UINT32 timeout;
Index: server/civserver.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/civserver.c,v
retrieving revision 1.230
diff -u -r1.230 civserver.c
--- server/civserver.c 3 Feb 2005 08:04:55 -0000 1.230
+++ server/civserver.c 12 Jul 2005 21:52:44 -0000
@@ -105,6 +105,7 @@
#endif
/* initialize server */
+ game.info.pubserver[0] = '\0'; /* identifies it as not pubserver */
srv_init();
/* parse command-line arguments... */
@@ -145,6 +146,9 @@
free(option);
} else if ((option = get_option_malloc("--bind", argv, &inx, argc))) {
srvarg.bind_addr = option; /* Never freed. */
+ } else if ((option = get_option_malloc("--Pubserver", argv, &inx, argc))) {
+ sz_strlcpy(game.info.pubserver, option);
+ free(option);
} else if ((option = get_option_malloc("--read", argv, &inx, argc)))
srvarg.script_filename = option; /* Never freed. */
else if ((option = get_option_malloc("--quitidle", argv, &inx, argc))) {
@@ -173,7 +177,8 @@
sz_strlcpy(srvarg.serverid, option);
free(option);
} else if ((option = get_option_malloc("--saves", argv, &inx, argc))) {
- srvarg.saves_pathname = option; /* Never freed. */
+ srvarg.saves_pathname = option; /* Base path. Never freed. */
+ sz_strlcpy(srvarg.final_savepath, option); /* Possibly changing path. */
} else if (is_option("--version", argv[inx]))
showvers = TRUE;
else {
@@ -184,6 +189,11 @@
inx++;
}
+ if (is_pubserver() && !srvarg.exit_on_end) {
+ fc_fprintf(stderr, _("Pubserver mode requires --exit-on-end\n"));
+ exit(EXIT_FAILURE);
+ }
+
if (showvers && !showhelp) {
fc_fprintf(stderr, "%s \n", freeciv_name_version());
exit(EXIT_SUCCESS);
@@ -221,6 +231,8 @@
fc_fprintf(stderr, _(" -p, --port PORT\tListen for clients on "
"port PORT\n"));
+ fc_fprintf(stderr, _(" -P, --Pubserver VAL\tSee http://www.freeciv"
+ "/index.php/Pubserver (requires -e)\n"));
fc_fprintf(stderr, _(" -q, --quitidle TIME\tQuit if no players "
"for TIME seconds\n"));
fc_fprintf(stderr, _(" -e, --exit-on-end\t"
Index: server/commands.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/commands.c,v
retrieving revision 1.12
diff -u -r1.12 commands.c
--- server/commands.c 21 May 2005 19:40:25 -0000 1.12
+++ server/commands.c 12 Jul 2005 21:52:44 -0000
@@ -337,7 +337,7 @@
" --file <filename>\n"
"and use the 'start' command once players have reconnected.")
},
- {"load", ALLOW_HACK,
+ {"load", ALLOW_CTRL,
/* TRANS: translate text between <> only */
N_("load\n"
"load <file-name>"),
@@ -345,7 +345,7 @@
N_("Load a game from <file-name>. Any current data including players, "
"rulesets and server options are lost.\n")
},
- {"read", ALLOW_HACK,
+ {"read", ALLOW_CTRL,
/* TRANS: translate text between <> only */
N_("read <file-name>"),
N_("Process server commands from file."), NULL
Index: server/connecthand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/connecthand.c,v
retrieving revision 1.52
diff -u -r1.52 connecthand.c
--- server/connecthand.c 14 Jun 2005 18:49:09 -0000 1.52
+++ server/connecthand.c 12 Jul 2005 21:52:45 -0000
@@ -99,6 +99,13 @@
notify_conn(dest, _("Welcome to the %s Server at port %d."),
freeciv_name_version(), srvarg.port);
}
+ if (is_pubserver()) {
+ notify_conn(dest, _("Server is running in public mode. Some "
+ "commands will be restricted."));
+ notify_conn(dest, _("This is game \"%s\". Use this number "
+ "to load a saved game or report problems."),
+ game.info.pubserver);
+ }
/* FIXME: this (getting messages about others logging on) should be a
* message option for the client with event */
Index: server/console.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/console.c,v
retrieving revision 1.25
diff -u -r1.25 console.c
--- server/console.c 21 Mar 2005 23:01:12 -0000 1.25
+++ server/console.c 12 Jul 2005 21:52:45 -0000
@@ -47,9 +47,8 @@
************************************************************************/
static void con_handle_log(int level, const char *message, bool file_too)
{
- /* Write to console only when not written to file.
- LOG_FATAL messages always to console too. */
- if (! file_too || level <= LOG_FATAL) {
+ /* Write debug/verbose message to console only when not written to file. */
+ if (!file_too || level <= LOG_NORMAL) {
if (console_rfcstyle) {
con_write(C_LOG_BASE + level, "%s", message);
} else {
Index: server/srv_main.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/srv_main.c,v
retrieving revision 1.277
diff -u -r1.277 srv_main.c
--- server/srv_main.c 11 Jul 2005 19:31:13 -0000 1.277
+++ server/srv_main.c 12 Jul 2005 21:52:47 -0000
@@ -17,10 +17,14 @@
#include <assert.h>
#include <ctype.h>
+#include <dirent.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
+#include <errno.h>
+#include <sys/stat.h>
+#include <sys/types.h>
#ifdef HAVE_NETDB_H
#include <netdb.h>
@@ -141,6 +145,14 @@
static bool has_been_srv_init = FALSE;
/**************************************************************************
+ Are we running in pubserver mode?
+**************************************************************************/
+bool is_pubserver(void)
+{
+ return (game.info.pubserver[0] != '\0');
+}
+
+/**************************************************************************
Initialize the game seed. This may safely be called multiple times.
**************************************************************************/
void init_game_seed(void)
@@ -180,6 +192,7 @@
srvarg.load_filename[0] = '\0';
srvarg.script_filename = NULL;
srvarg.saves_pathname = "";
+ srvarg.final_savepath[0] = '\0';
srvarg.quitidle = 0;
@@ -711,7 +724,7 @@
**************************************************************************/
void save_game(char *orig_filename, const char *save_reason)
{
- char filename[600];
+ char filename[600] = "civgame";
char *dot;
struct section_file file;
struct timer *timer_cpu, *timer_user;
@@ -727,10 +740,16 @@
*dot = '\0';
}
- /* If orig_filename is NULL or empty, use "civgame.info.year>m". */
- if (filename[0] == '\0'){
- my_snprintf(filename, sizeof(filename),
- "%s%+05dm", game.save_name, game.info.year);
+ if (is_pubserver()) {
+ /* game.savename could have been renamed, and we need to be sure
+ * the game is not, for scripts that may want to find it */
+ sz_strlcpy(filename, "civgame");
+ } else {
+ /* If orig_filename is NULL or empty, use "civgame.info.year>m". */
+ if (filename[0] == '\0'){
+ my_snprintf(filename, sizeof(filename),
+ " %s%+05dm", game.save_name, game.info.year);
+ }
}
timer_cpu = new_timer_start(TIMER_CPU, TIMER_ACTIVE);
@@ -751,9 +770,9 @@
char tmpname[600];
/* Ensure the saves directory exists. */
- make_dir(srvarg.saves_pathname);
+ make_dir(srvarg.final_savepath);
- sz_strlcpy(tmpname, srvarg.saves_pathname);
+ sz_strlcpy(tmpname, srvarg.final_savepath);
if (tmpname[0] != '\0') {
sz_strlcat(tmpname, "/");
}
@@ -761,10 +780,11 @@
sz_strlcpy(filename, tmpname);
}
- if(!section_file_save(&file, filename, game.info.save_compress_level))
+ if (!section_file_save(&file, filename, game.info.save_compress_level)) {
con_write(C_FAIL, _("Failed saving game as %s"), filename);
- else
+ } else {
con_write(C_OK, _("Game saved as %s"), filename);
+ }
section_file_free(&file);
@@ -1340,12 +1360,17 @@
int num_ready = 0, num_unready = 0;
players_iterate(pplayer) {
- if (pplayer->is_connected) {
- if (pplayer->is_ready) {
- num_ready++;
- } else {
- num_unready++;
- }
+ /* For pubserver: If we load a game, some players may be assigned
+ * to user accounts, in which case we should not start until they
+ * have joined too. Otherwise it would be easy to cheat. This
+ * will be problematic for scenarios where creators forget to
+ * reset usernames. */
+ if (pplayer->is_ready && pplayer->is_connected) {
+ num_ready++;
+ } else if (pplayer->is_connected
+ || (is_valid_username(pplayer->username)
+ && is_pubserver() > 0)) {
+ num_unready++;
}
} players_iterate_end;
if (num_unready > 0) {
@@ -1721,6 +1746,36 @@
}
/**************************************************************************
+ Special public server code. Enabled with the -P command-line option.
+**************************************************************************/
+static void pubserver_init(void)
+{
+ if (is_pubserver()) {
+ DIR *dir;
+ char path[90], gamelogfile[100], conlogfile[100];
+
+ /* Create directory */
+ my_snprintf(path, sizeof(path), "%s%s%s",
+ strlen(srvarg.saves_pathname) > 0 ? srvarg.saves_pathname : "",
+ strlen(srvarg.saves_pathname) > 0 ? "/" : "",
+ game.info.pubserver);
+ dir = opendir(path);
+ if (dir == NULL) {
+ freelog(LOG_FATAL, "Could not open directory \"%s\".", path);
+ exit(EXIT_FAILURE);
+ }
+ /* Redirect output to saves directory */
+ sz_strlcpy(srvarg.final_savepath, path);
+ my_snprintf(gamelogfile, sizeof(gamelogfile), "%s/gamelog.txt",
+ srvarg.final_savepath);
+ my_snprintf(conlogfile, sizeof(conlogfile), "%s/cmdline.txt",
+ srvarg.final_savepath);
+ con_log_init(conlogfile, srvarg.loglevel);
+ gamelog_init(gamelogfile);
+ }
+}
+
+/**************************************************************************
Server initialization.
**************************************************************************/
void srv_main(void)
@@ -1771,12 +1826,13 @@
/* load a script file */
if (srvarg.script_filename
- && !read_init_script(NULL, srvarg.script_filename)) {
+ && !read_init_script(NULL, srvarg.script_filename, TRUE)) {
exit(EXIT_FAILURE);
}
/* Run server loop */
while (TRUE) {
+ pubserver_init();
srv_loop();
send_game_state(game.game_connections, CLIENT_GAME_OVER_STATE);
Index: server/srv_main.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/srv_main.h,v
retrieving revision 1.35
diff -u -r1.35 srv_main.h
--- server/srv_main.h 21 Jun 2005 10:17:03 -0000 1.35
+++ server/srv_main.h 12 Jul 2005 21:52:47 -0000
@@ -33,11 +33,12 @@
/* the log level */
int loglevel;
/* filenames */
- char *log_filename;
- char *gamelog_filename;
+ char *log_filename; /* ignored by pubserver */
+ char *gamelog_filename; /* ignored by pubserver */
char load_filename[512]; /* FIXME: may not be long enough? use MAX_PATH? */
char *script_filename;
- char *saves_pathname;
+ char *saves_pathname; /* base path; used by pubserver for all output */
+ char final_savepath[512]; /* may be changed by pubserver code */
char serverid[256];
/* quit if there no players after a given time interval */
int quitidle;
@@ -78,5 +79,7 @@
extern bool force_end_of_sniff;
+bool is_pubserver(void);
+
void init_available_nations(void);
#endif /* FC__SRV_MAIN_H */
Index: server/stdinhand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/stdinhand.c,v
retrieving revision 1.426
diff -u -r1.426 stdinhand.c
--- server/stdinhand.c 7 Jul 2005 08:34:40 -0000 1.426
+++ server/stdinhand.c 12 Jul 2005 21:52:50 -0000
@@ -115,6 +115,16 @@
Returns whether the specified server setting (option) should be
sent to the client.
*********************************************************************/
+static bool restricted_filepaths(struct connection *caller)
+{
+ return (is_pubserver()
+ || (caller && caller->access_level != ALLOW_HACK));
+}
+
+/********************************************************************
+Returns whether the specified server setting (option) should be
+sent to the client.
+*********************************************************************/
static bool sset_is_to_client(int idx)
{
return (settings[idx].to_client == SSET_TO_CLIENT);
@@ -744,6 +754,11 @@
**************************************************************************/
static bool save_command(struct connection *caller, char *arg, bool check)
{
+ if (restricted_filepaths(caller)) {
+ cmd_reply(CMD_SAVE, caller, C_FAIL,
+ _("You cannot save games manually on this server."));
+ return FALSE;
+ }
if (!check) {
save_game(arg, "User request");
}
@@ -959,22 +974,51 @@
/**************************************************************************
Returns FALSE iff there was an error.
+
+ Security: We will look for a file with mandatory extension '.serv',
+ and on public servers we will not look outside the data directories.
+ As long as the user cannot create files with arbitrary names in the
+ root of the data directories, this should ensure that we will not be
+ tricked into loading non-approved content. The script is read with the
+ permissions of the caller, so it will in any case not lead to elevated
+ permissions unless there are other bugs.
**************************************************************************/
-bool read_init_script(struct connection *caller, char *script_filename)
+bool read_init_script(struct connection *caller, char *script_filename,
+ bool from_cmdline)
{
FILE *script_file;
+ const char extension[] = ".serv";
+ char serv_filename[strlen(extension) + strlen(script_filename) + 2];
char tilde_filename[4096];
char *real_filename;
- interpret_tilde(tilde_filename, sizeof(tilde_filename), script_filename);
+ my_snprintf(serv_filename, sizeof(serv_filename), "%s%s",
+ script_filename, extension);
+
+ if (restricted_filepaths(caller) && !from_cmdline) {
+ if (!is_safe_name(script_filename)) {
+ cmd_reply(CMD_READ_SCRIPT, caller, C_FAIL,
+ _("Name \"%s\" disallowed for security reasons."),
+ serv_filename);
+ return FALSE;
+ }
+ sz_strlcpy(tilde_filename, serv_filename);
+ } else {
+ interpret_tilde(tilde_filename, sizeof(tilde_filename), serv_filename);
+ }
real_filename = datafilename(tilde_filename);
if (!real_filename) {
+ if (restricted_filepaths(caller) && !from_cmdline) {
+ cmd_reply(CMD_READ_SCRIPT, caller, C_FAIL,
+ _("No command script found by the name \"%s\"."),
+ serv_filename);
+ return FALSE;
+ }
+ /* File is outside data directories */
real_filename = tilde_filename;
}
- /* This used to print out the script_filename, but it seems more useful
- * to show the real_filename. */
freelog(LOG_NORMAL, _("Loading script file: %s"), real_filename);
if (is_reg_file_for_access(real_filename, FALSE)
@@ -982,7 +1026,7 @@
char buffer[MAX_LEN_CONSOLE_LINE];
/* the size is set as to not overflow buffer in handle_stdin_input */
while(fgets(buffer,MAX_LEN_CONSOLE_LINE-1,script_file))
- handle_stdin_input((struct connection *)NULL, buffer, FALSE);
+ handle_stdin_input(caller, buffer, FALSE);
fclose(script_file);
return TRUE;
} else {
@@ -1003,7 +1047,7 @@
return TRUE; /* FIXME: no actual checks done */
}
/* warning: there is no recursion check! */
- return read_init_script(caller, arg);
+ return read_init_script(caller, arg, FALSE);
}
/**************************************************************************
@@ -1094,7 +1138,11 @@
**************************************************************************/
static bool write_command(struct connection *caller, char *arg, bool check)
{
- if (!check) {
+ if (restricted_filepaths(caller)) {
+ cmd_reply(CMD_WRITE_SCRIPT, caller, C_OK, _("You cannot use the write "
+ "command on this server for security reasons."));
+ return FALSE;
+ } else if (!check) {
write_init_script(arg);
}
return TRUE;
@@ -2880,6 +2928,14 @@
goto end;
}
+ if (!game.info.is_new_game
+ && is_valid_username(pplayer->username)
+ && is_pubserver()) {
+ cmd_reply(CMD_TAKE, caller, C_FAIL,
+ _("You cannot take over other players in a loaded game."));
+ goto end;
+ }
+
res = TRUE;
if (check) {
goto end;
@@ -3143,20 +3199,52 @@
{
struct timer *loadtimer, *uloadtimer;
struct section_file file;
- char arg[strlen(filename) + 1];
-
- /* We make a local copy because the parameter might be a pointer to
- * srvarg.load_filename, which we edit down below. */
- sz_strlcpy(arg, filename);
+ char arg[512 + strlen(filename)];
+ int i;
- if (!arg || arg[0] == '\0') {
- cmd_reply(CMD_LOAD, caller, C_FAIL, _("Usage: load <filename>"));
- send_load_game_info(FALSE);
+ if (!filename || filename[0] == '\0') {
+ cmd_reply(CMD_LOAD, caller, C_FAIL, _("Usage: load <game name>"));
+ return FALSE;
+ }
+ if (restricted_filepaths(caller) && !is_safe_name(filename)) {
+ cmd_reply(CMD_LOAD, caller, C_FAIL, _("Name \"%s\" disallowed for "
+ "security reasons."), filename);
return FALSE;
}
+ /* if filename is a valid number, it may be a pubserver savegame */
+ if (is_pubserver() && sscanf(filename, "%d", &i) == 1) {
+ my_snprintf(arg, sizeof(arg), "%s%s%s/civgame.sav%s",
+ srvarg.saves_pathname,
+ srvarg.saves_pathname[0] == '\0' ? "" : "/",
+ filename, game.info.save_compress_level > 0 ? ".gz" : "");
+ } else {
+ /* otherwise, it is a normal savegame or maybe a scenario */
+ char tmp[256 + strlen(filename)];
+
+ my_snprintf(tmp, sizeof(tmp), "%s.sav", filename);
+ if (!datafilename(tmp)) {
+ my_snprintf(tmp, sizeof(tmp), "%s.sav.gz", filename);
+ if (!datafilename(tmp)) {
+ my_snprintf(tmp, sizeof(tmp), "scenario/%s.sav", filename);
+ if (!datafilename(tmp)) {
+ my_snprintf(tmp, sizeof(tmp), "scenario/%s.sav.gz", filename);
+ if (restricted_filepaths(caller) && !datafilename(tmp)) {
+ cmd_reply(CMD_LOAD, caller, C_FAIL, _("Cannot find savegame or "
+ "scenario with the name \"%s\"."), filename);
+ return FALSE;
+ }
+ }
+ }
+ }
+ if (datafilename(tmp)) {
+ sz_strlcpy(arg, datafilename(tmp));
+ } else {
+ sz_strlcpy(arg, filename);
+ }
+ }
if (server_state != PRE_GAME_STATE) {
- cmd_reply(CMD_LOAD, caller, C_FAIL, _("Can't load a game while another "
+ cmd_reply(CMD_LOAD, caller, C_FAIL, _("Cannot load a game while another "
"is running."));
send_load_game_info(FALSE);
return FALSE;
@@ -3165,7 +3253,7 @@
/* attempt to parse the file */
if (!section_file_load_nodup(&file, arg)) {
- cmd_reply(CMD_LOAD, caller, C_FAIL, _("Couldn't load savefile: %s"), arg);
+ cmd_reply(CMD_LOAD, caller, C_FAIL, _("Could not load savefile: %s"), arg);
send_load_game_info(FALSE);
return FALSE;
}
@@ -3216,16 +3304,30 @@
}
/**************************************************************************
- ...
+ Load rulesets from a given ruleset directory.
+
+ Security: There are some rudimentary checks in load_rulesets() to see
+ if this directory realls is a viable ruleset directory. For public
+ servers, we check against directory redirection (is_safe_name) and
+ other bad stuff in the directory name, and will only use directories
+ inside the data directories.
**************************************************************************/
static bool set_rulesetdir(struct connection *caller, char *str, bool check)
{
char filename[512], *pfilename;
+
if ((str == NULL) || (strlen(str)==0)) {
cmd_reply(CMD_RULESETDIR, caller, C_SYNTAX,
_("Current ruleset directory is \"%s\""), game.rulesetdir);
return FALSE;
}
+ if (restricted_filepaths(caller)
+ && (!is_safe_name(str) || strchr(str, '.'))) {
+ cmd_reply(CMD_RULESETDIR, caller, C_SYNTAX,
+ _("Ruleset directory name \"%s\" disallowed for security "
+ "reasons."), str);
+ return FALSE;
+ }
my_snprintf(filename, sizeof(filename), "%s", str);
pfilename = datafilename(filename);
if (!pfilename) {
Index: server/stdinhand.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/stdinhand.h,v
retrieving revision 1.30
diff -u -r1.30 stdinhand.h
--- server/stdinhand.h 9 Dec 2004 16:38:35 -0000 1.30
+++ server/stdinhand.h 12 Jul 2005 21:52:50 -0000
@@ -28,7 +28,8 @@
void report_settable_server_options(struct connection *dest, int which);
void set_ai_level_direct(struct player *pplayer, int level);
void set_ai_level_directer(struct player *pplayer, int level);
-bool read_init_script(struct connection *caller, char *script_filename);
+bool read_init_script(struct connection *caller, char *script_filename,
+ bool from_cmdline);
void show_players(struct connection *caller);
bool load_command(struct connection *caller, char *arg, bool check);
- [Freeciv-Dev] (PR#13262) include pubserver jobs v5,
Per I. Mathisen <=
- [Freeciv-Dev] Re: (PR#13262) include pubserver jobs v5, Mike Kaufman, 2005/07/13
- [Freeciv-Dev] Re: (PR#13262) include pubserver jobs v5, Per I. Mathisen, 2005/07/13
- [Freeciv-Dev] Re: (PR#13262) include pubserver jobs v5, Mike Kaufman, 2005/07/13
- [Freeciv-Dev] Re: (PR#13262) include pubserver jobs v5, Per I. Mathisen, 2005/07/18
- [Freeciv-Dev] Re: (PR#13262) include pubserver jobs v5, Mike Kaufman, 2005/07/19
- [Freeciv-Dev] Re: (PR#13262) include pubserver jobs v5, Jason Short, 2005/07/20
- [Freeciv-Dev] Re: (PR#13262) include pubserver jobs v5, Per I. Mathisen, 2005/07/20
- [Freeciv-Dev] Re: (PR#13262) include pubserver jobs v5, Mike Kaufman, 2005/07/20
- [Freeciv-Dev] Re: (PR#13262) include pubserver jobs v5, Jason Short, 2005/07/20
- [Freeciv-Dev] Re: (PR#13262) include pubserver jobs v5, Per I. Mathisen, 2005/07/20
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