[FreecivDev] (PR#13290) The Great Multiplication
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13290 >
Oh and another issue: this will change the balance of the game slightly,
even without any additional changes.
Example: railroads give +50% tile shield production. Currently this has
limited effect; it means +1 shield for hills with mines, forests,
mountains, and certain other tile combos. But with a x2 or larger
multiplier it would have much greater impact, meaning railroads would be
built (by autosettlers at least) on plains and deserts and
grassland/resources as well.
The same is true to a lesser degree of farmland.
For the city center tile, which has autofarmland and autorailroad,
both bonuses would apply.
jason
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Benoit Hudson, 2005/06/20
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/20
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Jason Short, 2005/06/20
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Jason Short, 2005/06/20
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Peter Schaefer, 2005/06/20
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Benoit Hudson, 2005/06/20
 [FreecivDev] (PR#13290) The Great Multiplication,
Jason Short <=
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/21
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Marko Lindqvist, 2005/06/21
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/23
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Jason Short, 2005/06/23
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/24
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/25

