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[Freeciv-Dev] (PR#13290) The Great Multiplication
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[Freeciv-Dev] (PR#13290) The Great Multiplication

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#13290) The Great Multiplication
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 20 Jun 2005 12:55:38 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13290 >

Oh and another issue: this will change the balance of the game slightly,
even without any additional changes.

Example: railroads give +50% tile shield production.  Currently this has
limited effect; it means +1 shield for hills with mines, forests,
mountains, and certain other tile combos.  But with a x2 or larger
multiplier it would have much greater impact, meaning railroads would be
built (by autosettlers at least) on plains and deserts and
grassland/resources as well.

The same is true to a lesser degree of farmland.

For the city center tile, which has auto-farmland and auto-railroad,
both bonuses would apply.

-jason




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