[Freeciv-Dev] Re: (PR#13290) The Great Multiplication
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13290 >
On Mon, Jun 20, 2005 at 08:11:10AM -0700, Jason Short wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13290 >
>
> Benoit Hudson wrote:
>
> > And then, instead of 10, why not 100 or 1000?
>
> Another possibility we discussed was simply using floating point.
It's a tossup: fixed-point has little compiler support, floating-point is
complicated by multi-platform issues (80-bit registers on intel, for
instance), and quantization (large numbers are farther apart than small
numbers; == is usually a bug, etc).
-- Benoît
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Benoit Hudson, 2005/06/20
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/20
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Jason Short, 2005/06/20
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Jason Short, 2005/06/20
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Peter Schaefer, 2005/06/20
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication,
Benoit Hudson <=
- [Freeciv-Dev] (PR#13290) The Great Multiplication, Jason Short, 2005/06/20
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/21
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Marko Lindqvist, 2005/06/21
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/23
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Jason Short, 2005/06/23
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/24
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/25
|
|