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[Freeciv-Dev] Re: (PR#13290) The Great Multiplication
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[Freeciv-Dev] Re: (PR#13290) The Great Multiplication

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13290) The Great Multiplication
From: "Benoit Hudson" <bh@xxxxxxxxxxxxxxxxxxx>
Date: Mon, 20 Jun 2005 11:20:02 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13290 >

On Mon, Jun 20, 2005 at 08:11:10AM -0700, Jason Short wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13290 >
> 
> Benoit Hudson wrote:
> 
> > And then, instead of 10, why not 100 or 1000?
> 
> Another possibility we discussed was simply using floating point.

It's a tossup: fixed-point has little compiler support, floating-point is
complicated by multi-platform issues (80-bit registers on intel, for
instance), and quantization (large numbers are farther apart than small
numbers; == is usually a bug, etc).

        -- Benoît





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