[FreecivDev] Re: (PR#13290) The Great Multiplication
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13290 >
On Mon, Jun 20, 2005 at 08:11:10AM 0700, Jason Short wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13290 >
>
> Benoit Hudson wrote:
>
> > And then, instead of 10, why not 100 or 1000?
>
> Another possibility we discussed was simply using floating point.
It's a tossup: fixedpoint has little compiler support, floatingpoint is
complicated by multiplatform issues (80bit registers on intel, for
instance), and quantization (large numbers are farther apart than small
numbers; == is usually a bug, etc).
 Benoît
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Benoit Hudson, 2005/06/20
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/20
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Jason Short, 2005/06/20
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Jason Short, 2005/06/20
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Peter Schaefer, 2005/06/20
 [FreecivDev] Re: (PR#13290) The Great Multiplication,
Benoit Hudson <=
 [FreecivDev] (PR#13290) The Great Multiplication, Jason Short, 2005/06/20
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/21
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Marko Lindqvist, 2005/06/21
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/23
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Jason Short, 2005/06/23
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/24
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/25

